Hi Adam, you create your mirror plane by referencing a point object. Whenever planes are made from points, they are always parallel to the world XY plane. You need a mirror plane that is parallel to world YZ. You'll find some components in Vector::Constants and Vector::Plane that will help you:
- YZ Plane - Plane Normal - Plane 3Pt -- David Rutten Robert McNeel & Associates On Oct 13, 5:36 pm, Aleyan <[EMAIL PROTECTED]> wrote: > Hi All > I'm trying to mirror these sweeps and cant seem to mirror along the > right axis > Any Advise > Cheers
