Hi Adam,

you create your mirror plane by referencing a point object. Whenever
planes are made from points, they are always parallel to the world XY
plane.
You need a mirror plane that is parallel to world YZ. You'll find some
components in Vector::Constants and Vector::Plane that will help you:

- YZ Plane
- Plane Normal
- Plane 3Pt

--
David Rutten
Robert McNeel & Associates


On Oct 13, 5:36 pm, Aleyan <[EMAIL PROTECTED]> wrote:
> Hi All
> I'm trying to mirror these sweeps and cant seem to mirror along the
> right axis
> Any Advise
> Cheers

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