Thanks David
Got it!!

On 13 אוקטובר, 18:09, David Rutten <[EMAIL PROTECTED]> wrote:
> Hi Adam,
>
> you create your mirror plane by referencing a point object. Whenever
> planes are made from points, they are always parallel to the world XY
> plane.
> You need a mirror plane that is parallel to world YZ. You'll find some
> components in Vector::Constants and Vector::Plane that will help you:
>
> - YZ Plane
> - Plane Normal
> - Plane 3Pt
>
> --
> David Rutten
> Robert McNeel & Associates
>
> On Oct 13, 5:36 pm, Aleyan <[EMAIL PROTECTED]> wrote:
>
> > Hi All
> > I'm trying to mirror these sweeps and cant seem to mirror along the
> > right axis
> > Any Advise
> > Cheers

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