Thanks David Got it!!
On 13 אוקטובר, 18:09, David Rutten <[EMAIL PROTECTED]> wrote: > Hi Adam, > > you create your mirror plane by referencing a point object. Whenever > planes are made from points, they are always parallel to the world XY > plane. > You need a mirror plane that is parallel to world YZ. You'll find some > components in Vector::Constants and Vector::Plane that will help you: > > - YZ Plane > - Plane Normal > - Plane 3Pt > > -- > David Rutten > Robert McNeel & Associates > > On Oct 13, 5:36 pm, Aleyan <[EMAIL PROTECTED]> wrote: > > > Hi All > > I'm trying to mirror these sweeps and cant seem to mirror along the > > right axis > > Any Advise > > Cheers
