Sam,

the hexagonal grid essentially generates a bunch of hexagons. The
points of the grid are all the hexagon corners combined, meaning that
on the inside of the grid every single point has 2 coincident points.
Along the edges of the grid, coincidence is either 1 or zero depending
on the corner. So when you move points you have to figure out if you
want to move all coincident points at a specific location, or if just
moving a few is good enough.

There's a number of ways in which you can distort a point list:

1) extract a few points using Cull, SubSet, Item, Dispatch etc. then
moving those points.
2) create an individual motion vector for each and every point in the
set. If you supply a zero-length vector for some points, they will
remain in place while others are moved about.

The advantage of the second approach is that your point order remains
the same, thus you can easily use the new and old coordinates knowing
they'll be at similar indices in the list.

--
David Rutten
Robert McNeel & Associates


On Oct 15, 3:21 pm, sam <[EMAIL PROTECTED]> wrote:
> 1st . really sorry if my problem sounds a bit stupid.
> 2nd. Im plnning to do the following, and i cant find the right way to
> do it:
> a.create a hexagonal grid
> b.pick a few of its point
> c.move them along the z axis
> d.and have the new hexagonal grid, that is not planer any more (since
> some of its point have different heights)
>
> now, what I have done, is that
> I have picked some of the points with the "cull" tool
> created my vertical line starting from those points
> picked the end of the line
> thats it.
> I dont know how to create the new grid ...
> I dont even know if Im using the right method...
>
> I will upload my grasshopper file in case it helps. (im using the old
> version though)
>
> I would deeply appriciate ANY help or suggestion or tip ....

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