Hi Luis,

That's beautiful! It looks like you could go with some gradient
controls as well :)

The next version of Grasshopper will have Nurbs->Mesh tools, which
includes all meshing settings Rhino offers. I also added a special
Surface->Mesh component which creates a very simple quad-grid (with
options for trim behaviour) which can be either uv-aligned or
'equalized'.

--
David Rutten
Robert McNeel & Associates

On Oct 30, 12:31 am, fraguada <[EMAIL PROTECTED]> wrote:
> Hello all,
>
> I've posted some samples of mesh vertex coloring.  You can find it
> here:http://www.livearchitecture.net/?p=741
>
> Included are a few videos of the visualization mesh in action.  Still
> not quite ready for prime time. The data sorting is now split to 5
> ranges that adapt according to the subdivision of the surface.  This
> is all sorted and fed back to a master list that feeds it to the
> mesh.  The meshing is not as nice as what Rhino does with the
> rendermeshes, for example, there is no recursive subdivision of the
> mesh for higher curvatures, but maybe this is something that can be
> worked in later.  Meshing was very similar to some of the quad and tri
> panel sorting definitions out there, just in this case instead of
> sorting points, it is sorting face vertex number info.  Colors are set
> through five color swatches, but it could be set up to do it
> differently.
>
> This work was in collaboration with CarloMaria Ciampoli and myself.

Reply via email to