Hi Luis, That's beautiful! It looks like you could go with some gradient controls as well :)
The next version of Grasshopper will have Nurbs->Mesh tools, which includes all meshing settings Rhino offers. I also added a special Surface->Mesh component which creates a very simple quad-grid (with options for trim behaviour) which can be either uv-aligned or 'equalized'. -- David Rutten Robert McNeel & Associates On Oct 30, 12:31 am, fraguada <[EMAIL PROTECTED]> wrote: > Hello all, > > I've posted some samples of mesh vertex coloring. You can find it > here:http://www.livearchitecture.net/?p=741 > > Included are a few videos of the visualization mesh in action. Still > not quite ready for prime time. The data sorting is now split to 5 > ranges that adapt according to the subdivision of the surface. This > is all sorted and fed back to a master list that feeds it to the > mesh. The meshing is not as nice as what Rhino does with the > rendermeshes, for example, there is no recursive subdivision of the > mesh for higher curvatures, but maybe this is something that can be > worked in later. Meshing was very similar to some of the quad and tri > panel sorting definitions out there, just in this case instead of > sorting points, it is sorting face vertex number info. Colors are set > through five color swatches, but it could be set up to do it > differently. > > This work was in collaboration with CarloMaria Ciampoli and myself.