Luis,

I thought I just replied to this, but I think it really did get lost
in Google space.  Nice work (again) if the post shows up twice.

I think I was attacking the gradient issue in the same way you
described above, and back in the day I was able get some some
reasonable results.

You can take a look here if you're interested.  If the file is too old
and generates errors I can update it if necessary.

http://designreform.net/forum/index.php/topic,709.0.html

taz



On Oct 31, 6:00 am, fraguada <[EMAIL PROTECTED]> wrote:
> David,
>
> Thank you.  We are having a lot of fun with this.  Trying to get the
> tool ready to apply on some upcoming work.
>
> Gradient control...absolutely!  This is an issue I have with
> generally, whether in RhinoScript or here...the sorting here is
> something I do in Rhinoscript that I have never bothered to fix, but
> really should.  Right now, it just splits into 5 lists...takes the
> highest and lowest value from the data set and makes 5 intervals.  But
> this is probably not the best way, because, what if the data is not
> very accurate and there are some verrrry high values, the distribution
> would be very wide.  So I need to work in a little standard deviation
> to maybe control the interval range and also number of intervals.
> We'll see!
>
> luis
>
> On Oct 30, 9:39 am, David Rutten <[EMAIL PROTECTED]> wrote:
>
> > Hi Luis,
>
> > That's beautiful! It looks like you could go with some gradient
> > controls as well :)
>
> > The next version of Grasshopper will have Nurbs->Mesh tools, which
> > includes all meshing settings Rhino offers. I also added a special
> > Surface->Mesh component which creates a very simple quad-grid (with
> > options for trim behaviour) which can be either uv-aligned or
> > 'equalized'.
>
> > --
> > David Rutten
> > Robert McNeel & Associates
>
> > On Oct 30, 12:31 am, fraguada <[EMAIL PROTECTED]> wrote:
>
> > > Hello all,
>
> > > I've posted some samples of mesh vertex coloring.  You can find it
> > > here:http://www.livearchitecture.net/?p=741
>
> > > Included are a few videos of the visualization mesh in action.  Still
> > > not quite ready for prime time. The data sorting is now split to 5
> > > ranges that adapt according to the subdivision of the surface.  This
> > > is all sorted and fed back to a master list that feeds it to the
> > > mesh.  The meshing is not as nice as what Rhino does with the
> > > rendermeshes, for example, there is no recursive subdivision of the
> > > mesh for higher curvatures, but maybe this is something that can be
> > > worked in later.  Meshing was very similar to some of the quad and tri
> > > panel sorting definitions out there, just in this case instead of
> > > sorting points, it is sorting face vertex number info.  Colors are set
> > > through five color swatches, but it could be set up to do it
> > > differently.
>
> > > This work was in collaboration with CarloMaria Ciampoli and myself.

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