Adding meshes to a rendering will be very difficult. It's probably possible for RDK aware engines, but so far we've only ported 3 functions from the RDK to DotNET to allow the selection of RDK materials.
Making complete materials is not difficult, it just requires a component with yet more inputs. Since (for the time being) you can only see the shaders in a viewport preview, I decided not to include the esoteric ones in the node based editor. -- David Rutten Robert McNeel & Associates On Nov 26, 6:23 pm, visose <[EMAIL PROTECTED]> wrote: > Now I can see my cat in grasshopper in full > color:http://grasshopper3d.googlegroups.com/web/bansancolor.jpg > Better to wait for texture support, this method is not very > efficient :P > This is probably the best release feature-wise since the scripting > component. Even the brazil advanced material displays just as in > rhino. > > I see that if you right click on the material parameter you get some > more features that are more common on a ray tracer, like IOR and > reflectivity. Seems like the only inputs are the ones that affect > directly the opengl rasterizer. In my opinion, the aim should be to > create materials for the raytracer not the viewport, and internally > try to make it as similar as possible in opengl for display purposes > (my opinion). > > Is there any chance the meshes produced by grasshopper get included > when you click the render button? I guess that will require a lot of > hacking. > > frankS: > I think you can toggle isocurves, edges, etc by using rhino's custom > displays. In my case they almost all obey my display settings. > > On Nov 25, 3:00 pm, David Rutten <[EMAIL PROTECTED]> wrote: > > > Grasshopper 0.5.0099 is available for download > > from:http://download.rhino3d.com/download_rel.asp?rel=422 > > > Bugs: > > - Picking multiple Surfaces in a surface parameter was impossible, > > this is fixed. > > - Picking multiple surfaces or breps with preselected geometry would > > crash, this is fixed. > > - Picking one or more Twisted Boxes would crash, this is fixed. > > - Using the Collection Manager on a Twisted Box parameter would crash, > > this is fixed. > > - Using the Collection Manager on any type that doesn't emit proxies > > would crash, this is fixed. > > - Many crash report bugs fixed. > > > Features: > > - Twisted Box parameters can now be edited with the Collection Manager > > - Twisted Boxes can now be picked in the viewport > > - Twisted Box data now converts itself to BReps or Meshes if required. > > - Added more deformation components > > - Added custom preview component > > - Added OpenGL shader data type > > - Added OpenGL shader component > > - Improved performance and reduced memory overhead for preview display > > - Single clicks on toolbar buttons now changes the cursor immediately > > - Highlight rectangles are now drawn behind toolbar icons. > > - New Trim and Split components for trimming curves with multiple > > breps/regions > > > -- > > David Rutten > > Robert McNeel & Associates
