Adding meshes to a rendering will be very difficult. It's probably
possible for RDK aware engines, but so far we've only ported 3
functions from the RDK to DotNET to allow the selection of RDK
materials.

Making complete materials is not difficult, it just requires a
component with yet more inputs. Since (for the time being) you can
only see the shaders in a viewport preview, I decided not to include
the esoteric ones in the node based editor.

--
David Rutten
Robert McNeel & Associates



On Nov 26, 6:23 pm, visose <[EMAIL PROTECTED]> wrote:
> Now I can see my cat in grasshopper in full 
> color:http://grasshopper3d.googlegroups.com/web/bansancolor.jpg
> Better to wait for texture support, this method is not very
> efficient :P
> This is probably the best release feature-wise since the scripting
> component. Even the brazil advanced material displays just as in
> rhino.
>
> I see that if you right click on the material parameter you get some
> more features that are more common on a ray tracer, like IOR and
> reflectivity. Seems like the only inputs are the ones that affect
> directly the opengl rasterizer. In my opinion, the aim should be to
> create materials for the raytracer not the viewport, and internally
> try to make it as similar as possible in opengl for display purposes
> (my opinion).
>
> Is there any chance the meshes produced by grasshopper get included
> when you click the render button? I guess that will require a lot of
> hacking.
>
> frankS:
> I think you can toggle isocurves, edges, etc by using rhino's custom
> displays. In my case they almost all obey my display settings.
>
> On Nov 25, 3:00 pm, David Rutten <[EMAIL PROTECTED]> wrote:
>
> > Grasshopper 0.5.0099 is available for download 
> > from:http://download.rhino3d.com/download_rel.asp?rel=422
>
> > Bugs:
> > - Picking multiple Surfaces in a surface parameter was impossible,
> > this is fixed.
> > - Picking multiple surfaces or breps with preselected geometry would
> > crash, this is fixed.
> > - Picking one or more Twisted Boxes would crash, this is fixed.
> > - Using the Collection Manager on a Twisted Box parameter would crash,
> > this is fixed.
> > - Using the Collection Manager on any type that doesn't emit proxies
> > would crash, this is fixed.
> > - Many crash report bugs fixed.
>
> > Features:
> > - Twisted Box parameters can now be edited with the Collection Manager
> > - Twisted Boxes can now be picked in the viewport
> > - Twisted Box data now converts itself to BReps or Meshes if required.
> > - Added more deformation components
> > - Added custom preview component
> > - Added OpenGL shader data type
> > - Added OpenGL shader component
> > - Improved performance and reduced memory overhead for preview display
> > - Single clicks on toolbar buttons now changes the cursor immediately
> > - Highlight rectangles are now drawn behind toolbar icons.
> > - New Trim and Split components for trimming curves with multiple
> > breps/regions
>
> > --
> > David Rutten
> > Robert McNeel & Associates

Reply via email to