Hi Baldino, I must have forgotten to special case false-colours when rewriting the display conduit. This needs a fix on my end, you'll have to wait till the next release. Nothing you can do, sorry.
-- David Rutten Robert McNeel & Associates On Nov 27, 4:34 pm, baldino <[EMAIL PROTECTED]> wrote: > the colors applied to mesh faces don't appear in the viewport in real > time anymore ? i have to bake the mesh in order to actully see the > colors > is there a new setting which i must enable ? > thx > > On Nov 27, 2:40 pm, David Rutten <[EMAIL PROTECTED]> wrote: > > > Adding meshes to a rendering will be very difficult. It's probably > > possible for RDK aware engines, but so far we've only ported 3 > > functions from the RDK to DotNET to allow the selection of RDK > > materials. > > > Making complete materials is not difficult, it just requires a > > component with yet more inputs. Since (for the time being) you can > > only see the shaders in a viewport preview, I decided not to include > > the esoteric ones in the node based editor. > > > -- > > David Rutten > > Robert McNeel & Associates > > > On Nov 26, 6:23 pm, visose <[EMAIL PROTECTED]> wrote: > > > > Now I can see my cat in grasshopper in full > > > color:http://grasshopper3d.googlegroups.com/web/bansancolor.jpg > > > Better to wait for texture support, this method is not very > > > efficient :P > > > This is probably the best release feature-wise since the scripting > > > component. Even the brazil advanced material displays just as in > > > rhino. > > > > I see that if you right click on the material parameter you get some > > > more features that are more common on a ray tracer, like IOR and > > > reflectivity. Seems like the only inputs are the ones that affect > > > directly the opengl rasterizer. In my opinion, the aim should be to > > > create materials for the raytracer not the viewport, and internally > > > try to make it as similar as possible in opengl for display purposes > > > (my opinion). > > > > Is there any chance the meshes produced by grasshopper get included > > > when you click the render button? I guess that will require a lot of > > > hacking. > > > > frankS: > > > I think you can toggle isocurves, edges, etc by using rhino's custom > > > displays. In my case they almost all obey my display settings. > > > > On Nov 25, 3:00 pm, David Rutten <[EMAIL PROTECTED]> wrote: > > > > > Grasshopper 0.5.0099 is available for download > > > > from:http://download.rhino3d.com/download_rel.asp?rel=422 > > > > > Bugs: > > > > - Picking multiple Surfaces in a surface parameter was impossible, > > > > this is fixed. > > > > - Picking multiple surfaces or breps with preselected geometry would > > > > crash, this is fixed. > > > > - Picking one or more Twisted Boxes would crash, this is fixed. > > > > - Using the Collection Manager on a Twisted Box parameter would crash, > > > > this is fixed. > > > > - Using the Collection Manager on any type that doesn't emit proxies > > > > would crash, this is fixed. > > > > - Many crash report bugs fixed. > > > > > Features: > > > > - Twisted Box parameters can now be edited with the Collection Manager > > > > - Twisted Boxes can now be picked in the viewport > > > > - Twisted Box data now converts itself to BReps or Meshes if required. > > > > - Added more deformation components > > > > - Added custom preview component > > > > - Added OpenGL shader data type > > > > - Added OpenGL shader component > > > > - Improved performance and reduced memory overhead for preview display > > > > - Single clicks on toolbar buttons now changes the cursor immediately > > > > - Highlight rectangles are now drawn behind toolbar icons. > > > > - New Trim and Split components for trimming curves with multiple > > > > breps/regions > > > > > -- > > > > David Rutten > > > > Robert McNeel & Associates
