Hi David,

I just installed 0099 and I am getting the same error with OpenGL
sprites. Version 0093 works great.

Help!

-Andrew

On Dec 2, 2:26 am, David Rutten <[EMAIL PROTECTED]> wrote:
> HiAndrew,
>
> the problem is the OpenGL sprite drawing. Before you drag on a new
> object, go into the View menu and disable OpenGL sprites.
> The functions haven't changed, so if OpenGL sprites worked before,
> this is definitely an odd error.
>
> Sprites are used when drawing Grasshopper points. If you disable
> sprites, grasshopper will draw points using two short line segments
> instead.
>
> --
> David Rutten
> Robert McNeel & Associates
>
> On Dec 2, 2:01 am,andrew<[EMAIL PROTECTED]> wrote:
>
> > Hi David,
>
> > I keep getting this error message after installing the newest
> > release.
>
> >http://grasshopper3d.googlegroups.com/web/grasshopperfail.JPG?hl=en&g...
>
> > could you tell me whats going on? do I need to download sr4b?
> > 0093 works fine for me.
> > -Andrew
>
> > On Nov 25, 6:00 am, David Rutten <[EMAIL PROTECTED]> wrote:
>
> > > Grasshopper 0.5.0099 is available for download 
> > > from:http://download.rhino3d.com/download_rel.asp?rel=422
>
> > > Bugs:
> > > - Picking multiple Surfaces in a surface parameter was impossible,
> > > this is fixed.
> > > - Picking multiple surfaces or breps with preselected geometry would
> > > crash, this is fixed.
> > > - Picking one or more Twisted Boxes would crash, this is fixed.
> > > - Using the Collection Manager on a Twisted Box parameter would crash,
> > > this is fixed.
> > > - Using the Collection Manager on any type that doesn't emit proxies
> > > would crash, this is fixed.
> > > - Many crash report bugs fixed.
>
> > > Features:
> > > - Twisted Box parameters can now be edited with the Collection Manager
> > > - Twisted Boxes can now be picked in the viewport
> > > - Twisted Box data now converts itself to BReps or Meshes if required.
> > > - Added more deformation components
> > > - Added custom preview component
> > > - Added OpenGL shader data type
> > > - Added OpenGL shader component
> > > - Improved performance and reduced memory overhead for preview display
> > > - Single clicks on toolbar buttons now changes the cursor immediately
> > > - Highlight rectangles are now drawn behind toolbar icons.
> > > - New Trim and Split components for trimming curves with multiple
> > > breps/regions
>
> > > --
> > > David Rutten
> > > Robert McNeel & Associates

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