i have generated a grid of uv points from a predefined surface. What I would like to do is be able to have the points move based on the position of attractor points that i can manipulate. I have seen and understand the tutorial about patterning circles based on multiple attractor points- this changes the size of the radius of circles according their distance from specified attractor points. I want to add another parameter to this. For example, I want the center points of the circles (or the points of the grid) to move 25% of their existing distance towards the attractor points, which can be manually moved around and manipulated in rhino. This is the basic question i have, but further... -is this possible with more than one attractor point, ie. for grid points to move 25% of their existing distance only towards the attractor point that they are closest to, or to an averaged location in between two attractor points? -is it possible for me to keep the grid points that lie on the edges of the predefined surface fixed so that the pattern I apply to the manipulated grid will fit nicely within the edges of the surface?
thanks so much for anyones help! this is a great site
