Hi Bas, the first is a simple fix.  Just bypass the 'FLIP' component
that is right before the DIFF component.

that should fix it.



On Jan 28, 12:38 pm, bas <[email protected]> wrote:
> Hi Eric,
>
> I have the following strange result: the volume calc is not done at
> lower water line heights but at higher draughts it takes the wrong
> volume above the water line. See link to picture.
> It seems I have a correct BREP as the directions are okay and there
> are no naked edges.
> I do not have time the coming days to look into this problem.
>
> UpperHullData.jpg:http://groups.google.com/group/grasshopper3d/web/UpperHullData.jpg
>
> Ideas for further development:
> 1. an interactive 3D lines plan
> 2. an interactive cross section area curve
> 3. check on the in and outflow waterline angle
>
> At this moment I do not think that grasshopper is the tool to
> calculate stability. I think: Develop a hull(s), then check the
> hydrostatic data by grasshopper and than switch to Orca and than to a
> stability package with intact-stability-regulation checks and damage
> and probabilistic stability. So I think I will not use the heel and
> trim option. (but maybe others will)
>
> Cheers,
> Bas
>
> On Jan 27, 11:25 pm, postal256 <[email protected]> wrote:
>
> > Just finished some updates to the file.  Added some functionality and
> > changed several things.  Cleaned it up and organized.
>
> > added Cp calculation.  Changed the way it gathers LWL and BWL data.
> > Added Trim rotation slider (already had Heel slider). and some other
> > changes.
>
> > I took the waterline section and tried tried to take a BoundingBox of
> > it to extract the LWL and BWL, but it was giving errors sometimes (I
> > think because it was a 'flat' box).  So I simply extruded it in the Z
> > by 1 and got the bounding box from that.  I believe data is all
> > correct.
>
> > David, Why doesn't Grasshopper have curve BoundingBox?
>
> > I also changed the name to Hydrostatics Rev 8
>
> >http://grasshopper3d.googlegroups.com/web/Hydrostatics%20Rev%208.ghx?...
>
> > Eric

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