So I'm a little new at this and hopefully this will be an easy one.
Essentially I am trying to make a point grid which has a change of
density based on the proximity of controlling points.  I am trying to
make the actual dispersal random. I can generate a random point for
for every point on the grid (x+random, y+random) but I would like some
suggestions on how to add multiple points for each point on the grid
based on its proximity to the control.  Thanks in advance.

-Branden

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