Vector = Second_point - First_point You can unitize resulting vector using Vector.Unitize() method.
On Feb 10, 10:14 am, fraguada <[email protected]> wrote: > Can anyone point me to how I would create a vector from two points in > the SDK for a script component? I see that there are several ways to > use the On3DVector, including using x,y,z coordinates of one > point...assuming relative to 0,0,0...but if I have two points, how do > I construct a Vector? I suppose I could always orient the one point, > but I have a feeling there is a way to construct this... > > best, > luis
