Si si ...cheers! luis
On Feb 10, 5:26 pm, Rajaa <[email protected]> wrote: > Vector = Second_point - First_point > You can unitize resulting vector using Vector.Unitize() method. > > On Feb 10, 10:14 am, fraguada <[email protected]> wrote: > > > Can anyone point me to how I would create a vector from two points in > > the SDK for a script component? I see that there are several ways to > > use the On3DVector, including using x,y,z coordinates of one > > point...assuming relative to 0,0,0...but if I have two points, how do > > I construct a Vector? I suppose I could always orient the one point, > > but I have a feeling there is a way to construct this... > > > best, > > luis
