Hi, all: Sorry for the late reply.
Please see the image to get the BASIC idea what I am trying to achieve. But It doesn't exactly depict what I want to do. My final goal is to make each grid move based on the distance between it with the attractor point! picture: http://grasshopper3d.googlegroups.com/web/test_gridColor.JPG?hl=en&gsc=y9ehdRYAAADSkBDDCwJubtZWx1R_K469g-kXU5InE09W2o0GCSVgCQ GH: http://grasshopper3d.googlegroups.com/web/test_gridColor.ghx?hl=en&gsc=y9ehdRYAAADSkBDDCwJubtZWx1R_K469g-kXU5InE09W2o0GCSVgCQ Suggestions? On Jan 17, 9:26 am, visose <[email protected]> wrote: > I think he's talking about moving rhino geometry from a viewport, not > grasshopper. > In this case this is only useful if you create the wind vector by two > points (or edit the line control points). Moving the line around wont > have any effect. > > On Jan 17, 3:14 pm, klint <[email protected]> wrote: > > > I often use Alt+Arrow keys (nudge keys) to modify existing geometry in > > small steps. > > > How is that done? When I try it the whole slider-component moves > > around in Grasshopper. > > > On 17 Jan, 10:37, David Rutten <[email protected]> wrote: > > > > You could reference a point (or even a line segment) in Rhino which > > > defines the wind direction and strength. Then convert that line > > > segment into a vector and use it inside your definition. > > > Now, if you adjust the line in Rhino, grasshopper will respond. Note > > > that rhino never responds DURING a drag, only once you let go. I often > > > use Alt+Arrow keys (nudge keys) to modify existing geometry in small > > > steps. > > > > -- > > > David Rutten > > > Robert McNeel & Associates > > > > On Jan 16, 7:54 pm, CMRHM <[email protected]> wrote: > > > > > " geometry reacting to a law curve for example, or reacting to > > > > attractors ?" > > > > Yes. This is sth I am looking for. > > > > > I am doing an architecture experiment. I want to create a building > > > > structure which changes its shape when the wind change its direction. > > > > > The first step would be to have a vertex matrix, then when a force hit > > > > it, this matrix changed its form. > > > > > Is it clear? I can try tonight to see if I can post an image or not. > > > > > On Jan 16, 11:42 am, baldino <[email protected]> wrote: > > > > > > can you explain what you mean by "dynamicresponse" ? geometry > > > > > reacting to a law curve for example, or reacting to attractors ? this > > > > > is possible in GH > > > > > do you have some project images to illustrate what you mean ? > > > > > > On Jan 16, 5:22 pm, CMRHM <[email protected]> wrote: > > > > > > > Several years ago In architecture field, there are quite a few > > > > > > architects use Maya to create some sorts of bynamicresponsesystem to > > > > > > generate architectural built form. Can Grasshopper achieve this kind > > > > > > of effects now? I know it should be ok in theory since it is just a > > > > > > code. But in reality, I don't know if there are some existing > > > > > > functions can allow us to do such things?- Hide quoted text - > > > > > > - Show quoted text -
