Hi, all:

Sorry for the late reply.

Please see the image to get the BASIC idea what I am trying to
achieve. But It doesn't exactly depict what I want to do.

My final goal is to make each grid move based on the distance between
it with the attractor point!

picture:
http://grasshopper3d.googlegroups.com/web/test_gridColor.JPG?hl=en&gsc=y9ehdRYAAADSkBDDCwJubtZWx1R_K469g-kXU5InE09W2o0GCSVgCQ

GH:
http://grasshopper3d.googlegroups.com/web/test_gridColor.ghx?hl=en&gsc=y9ehdRYAAADSkBDDCwJubtZWx1R_K469g-kXU5InE09W2o0GCSVgCQ

Suggestions?



On Jan 17, 9:26 am, visose <[email protected]> wrote:
> I think he's talking about moving rhino geometry from a viewport, not
> grasshopper.
> In this case this is only useful if you create the wind vector by two
> points (or edit the line control points). Moving the line around wont
> have any effect.
>
> On Jan 17, 3:14 pm, klint <[email protected]> wrote:
>
> > I often use Alt+Arrow keys (nudge keys) to modify existing geometry in
> > small steps.
>
> > How is that done? When I try it the whole slider-component moves
> > around in Grasshopper.
>
> > On 17 Jan, 10:37, David Rutten <[email protected]> wrote:
>
> > > You could reference a point (or even a line segment) in Rhino which
> > > defines the wind direction and strength. Then convert that line
> > > segment into a vector and use it inside your definition.
> > > Now, if you adjust the line in Rhino, grasshopper will respond. Note
> > > that rhino never responds DURING a drag, only once you let go. I often
> > > use Alt+Arrow keys (nudge keys) to modify existing geometry in small
> > > steps.
>
> > > --
> > > David Rutten
> > > Robert McNeel & Associates
>
> > > On Jan 16, 7:54 pm, CMRHM <[email protected]> wrote:
>
> > > > " geometry reacting to a law curve for example, or reacting to
> > > > attractors ?"
> > > > Yes. This is sth I am looking for.
>
> > > > I am doing an architecture experiment.  I want to create a building
> > > > structure which changes its shape when the wind change its direction.
>
> > > > The first step would be to have a vertex matrix, then when a force hit
> > > > it, this matrix changed its form.
>
> > > > Is it clear? I can try tonight to see if I can post an image or not.
>
> > > > On Jan 16, 11:42 am, baldino <[email protected]> wrote:
>
> > > > > can you explain what you mean by "dynamicresponse" ? geometry
> > > > > reacting to a law curve for example, or reacting to attractors ? this
> > > > > is possible in GH
> > > > > do you have some project images to illustrate what you mean ?
>
> > > > > On Jan 16, 5:22 pm, CMRHM <[email protected]> wrote:
>
> > > > > > Several years ago In architecture field, there are quite a few
> > > > > > architects use Maya to create some sorts of bynamicresponsesystem to
> > > > > > generate architectural built form. Can Grasshopper achieve this kind
> > > > > > of effects now? I know it should be ok in theory since it is just a
> > > > > > code. But in reality, I don't know if there are some existing
> > > > > > functions can allow us to do such things?- Hide quoted text -
>
> > > > > - Show quoted text -

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