Hi nitsirk,

this is a tricky problem in 3D. There is a component which aligns
planes, but it will adjust all the planes, not just the ones that you
see as flipped.
Then there's also the [Rotate Plan ]component which rotates a single
plane around the z-axis and the [Align Plane] which only operates on a
single plane.

--
David Rutten
[email protected]
Robert McNeel & Associates

On Feb 19, 7:54 pm, nitsirk <[email protected]> wrote:
> I'm trying to produce a set of planes from a series of vector normals.
> My problem is that the some of the planes are automatically rotating
> themselves so that the iso curves for them are upside down. Is there a
> way to always have something rotated in a positive position?

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