That receiver makes me happy...well done sir!
Luis

On Feb 23, 3:38 pm, David Rutten <[email protected]> wrote:
> I added a receiver object today. The connections on the input side are
> either never drawn, always drawn or only drawn when the object is
> selected (default).
>
> http://groups.google.com/group/grasshopper3d/web/Receiver.jpg
>
> It's actually just a Generic Data Parameter in disguise, but I can
> tweak the display even more if you want it to be smaller or larger or
> bluer or distinct or...
>
> --
> David Rutten
> [email protected]
> Robert McNeel & Associates
>
> On Feb 22, 6:16 pm, David Rutten <[email protected]> wrote:
>
>
>
>
>
> > Hi Marc,
>
> > > 1) Working, separately editable/instanceable/properly previewable
> > > clusters (I know, I know, it's complicated and you're working on it!!)
> > > 2) A Send/Receive data component ...  I'm assuming
> > > this is a fairly simple thing to implement?  It would be a godsend.
>
> > It would be fairly simple to implement. And I can see the huge
> > organisational benefits.
> > Maybe I can slip one of these in before the next version is released.
> > But since I kinda-sorta promised Bob it would be next week, I'm not
> > sure if I can make that.
>
> > > 3) Previewed geometry "always on top."  ... Is there an easy fix to make
> > > the current preview component ALWAYS show in green over the top of all
> > > red previews?
>
> > I don't know. I'll have to discuss this with our main OpenGL guy, and
> > then hope that it's possible in DotNET as well.
> > It would incidentally be fairly easy to add Stored Preview States to
> > Grasshopper. Does that sound like something you might still use if the
> > other option would also be available?
>
> > > 4) Gates and switches. Again, I use Max/MSP as a model... but having
> > > controllable gates allows you to set up testing scenarios and quickly
> > > switch between states.  Also has implications for conditional data
> > > manipulation.
>
> > There are some gates and merge components available now, but we need a
> > lot more. Feel free to post some detailed descriptions of the
> > functionality you're looking for.
>
> > > 5) Undo.  If only to save myself from those moments when the mouse
> > > slips and I connect to the wrong input, therefore initiating the "What
> > > was this connected to?" adventure.
>
> > Undo is about half finished (has been for months, haven't had the
> > courage to tackle the second half). It should be available sometime
> > soon. But not very soon.
>
> > --
> > David Rutten
> > [email protected]
> > Robert McNeel & Associates

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