:O David, the tree sticking out of the tree explorer seriously made me laugh...
Besides the fact that you have had to (I think) rework a lot of Grasshopper, what are the consequences of such a system? How will it change the way we already use Grasshopper (surely it will add possibilities, but will it remove some as well?). Thanks, Luis On Feb 24, 5:45 pm, David Rutten <[email protected]> wrote: > To elaborate: > > http://groups.google.com/group/grasshopper3d/web/grasshopper_stucture... > > The above network divides two curves into 6 points each. Thus, the > output consists of 2 lists, each N=6. > Then, all those points are 'extruded' into lines which are then again > divided. Now, you can see that the points from the final division > 'know' they belong to a certain line segment (the second index in the > path space) AND also that they were created from different original > curves (the first index in the path space). Hence: "path {0;2}" > means "the third line segment from the first curve" and "path {1;5}" > means "the sixth line segment from the second curve". > > There are still bugs in this new system, and since it affects > EVERYTHING, I'm not going to release it until I at least fix the ones > I found so far. But I'm still finding them faster than I can fix 'em. > > -- > David Rutten > [email protected] > Robert McNeel & Associates > > On Feb 24, 5:35 pm, David Rutten <[email protected]> wrote: > > > All parameters are branching parameters now. That icon is just > > something which allows you to explore the branching structure. It > > tells you how many branches there are, how many items they contain and > > what their path space is. > > > What do you think I've been doing these past 3 months?! :) > > > -- > > David Rutten > > [email protected] > > Robert McNeel & Associates > > > On Feb 24, 5:25 pm, Rchitekt <[email protected]> wrote: > > > > Sorry, I meant upper right hand corner. The icon that looks like a > > > "tree". > > > -Andy > > > > On Feb 24, 8:24 am, Rchitekt <[email protected]> wrote: > > > > > Do my eyes deceive me, or is there a new branching component in the > > > > upper left corner of your component list? If so, that's going to be > > > > cool. Does that mean you've got looping in the next version? > > > > -Andy > > > > > On Feb 24, 8:18 am, Rchitekt <[email protected]> wrote: > > > > > > I agree. That's going to help alot. Can't wait for the new version. > > > > > -Andy > > > > > > On Feb 24, 8:12 am, Andrew <[email protected]> wrote: > > > > > > > Yes, that will be a great addition! Thanks David! > > > > > > > Andrew > > > > > > > On Feb 23, 7:55 am, fraguada <[email protected]> wrote: > > > > > > > > That receiver makes me happy...well done sir! > > > > > > > Luis > > > > > > > > On Feb 23, 3:38 pm, David Rutten <[email protected]> wrote: > > > > > > > > > I added a receiver object today. The connections on the input > > > > > > > > side are > > > > > > > > either never drawn, always drawn or only drawn when the object > > > > > > > > is > > > > > > > > selected (default). > > > > > > > > >http://groups.google.com/group/grasshopper3d/web/Receiver.jpg > > > > > > > > > It's actually just a Generic Data Parameter in disguise, but I > > > > > > > > can > > > > > > > > tweak the display even more if you want it to be smaller or > > > > > > > > larger or > > > > > > > > bluer or distinct or... > > > > > > > > > -- > > > > > > > > David Rutten > > > > > > > > [email protected] > > > > > > > > Robert McNeel & Associates > > > > > > > > > On Feb 22, 6:16 pm, David Rutten <[email protected]> wrote: > > > > > > > > > > Hi Marc, > > > > > > > > > > > 1) Working, separately editable/instanceable/properly > > > > > > > > > > previewable > > > > > > > > > > clusters (I know, I know, it's complicated and you're > > > > > > > > > > working on it!!) > > > > > > > > > > 2) A Send/Receive data component ... I'm assuming > > > > > > > > > > this is a fairly simple thing to implement? It would be a > > > > > > > > > > godsend. > > > > > > > > > > It would be fairly simple to implement. And I can see the huge > > > > > > > > > organisational benefits. > > > > > > > > > Maybe I can slip one of these in before the next version is > > > > > > > > > released. > > > > > > > > > But since I kinda-sorta promised Bob it would be next week, > > > > > > > > > I'm not > > > > > > > > > sure if I can make that. > > > > > > > > > > > 3) Previewed geometry "always on top." ... Is there an > > > > > > > > > > easy fix to make > > > > > > > > > > the current preview component ALWAYS show in green over the > > > > > > > > > > top of all > > > > > > > > > > red previews? > > > > > > > > > > I don't know. I'll have to discuss this with our main OpenGL > > > > > > > > > guy, and > > > > > > > > > then hope that it's possible in DotNET as well. > > > > > > > > > It would incidentally be fairly easy to add Stored Preview > > > > > > > > > States to > > > > > > > > > Grasshopper. Does that sound like something you might still > > > > > > > > > use if the > > > > > > > > > other option would also be available? > > > > > > > > > > > 4) Gates and switches. Again, I use Max/MSP as a model... > > > > > > > > > > but having > > > > > > > > > > controllable gates allows you to set up testing scenarios > > > > > > > > > > and quickly > > > > > > > > > > switch between states. Also has implications for > > > > > > > > > > conditional data > > > > > > > > > > manipulation. > > > > > > > > > > There are some gates and merge components available now, but > > > > > > > > > we need a > > > > > > > > > lot more. Feel free to post some detailed descriptions of the > > > > > > > > > functionality you're looking for. > > > > > > > > > > > 5) Undo. If only to save myself from those moments when > > > > > > > > > > the mouse > > > > > > > > > > slips and I connect to the wrong input, therefore > > > > > > > > > > initiating the "What > > > > > > > > > > was this connected to?" adventure. > > > > > > > > > > Undo is about half finished (has been for months, haven't had > > > > > > > > > the > > > > > > > > > courage to tackle the second half). It should be available > > > > > > > > > sometime > > > > > > > > > soon. But not very soon. > > > > > > > > > > -- > > > > > > > > > David Rutten > > > > > > > > > [email protected] > > > > > > > > > Robert McNeel & Associates
