Also,

If two cull pattern components have the same pattern list and are not
set to invert, one will use the pattern and the other will use the
inverse.

The files are posted here:
http://grasshopper3d.googlegroups.com/web/GoatInField.ghx?gda=rYN1skEAAAC19Ve3i4OoV9kZmG4Q4msc8O_W31HZXT_iUF_AmDyumaaTdfehkcy1f2ue6DO2Sm5TCT_pCLcFTwcI3Sro5jAzlXFeCn-cdYleF-vtiGpWAA

http://grasshopper3d.googlegroups.com/web/FieldForGoat.3dm?gda=gkhroUIAAAC19Ve3i4OoV9kZmG4Q4mscqXAc4FdHJPMisYU7diL8ZFUld1XRJeAieW9FqBOYwmdV4u3aa4iAIyYQIqbG9naPgh6o8ccLBvP6Chud5KMzIQ

Thanks,
Grace Lee



On Mar 10, 10:51 pm, Grace Lee <[email protected]> wrote:
> Hi,
>
> This is my first post so bear with me please if I'm doing things
> wrong... ^.^
>
> I have a definition where I am culling things in a list according to
> whether or not they are within a certain distance of another point.  I
> have three different cull pattern components working off the same cull
> pattern.  The problem is that when I move an unrelated slider, the
> cull pattern inputs sometimes invert. I have a panel attached so I can
> see the list of booleans that I am using as a pattern so I know what
> it is supposed to be, but when I hover over the P input of the cull
> component I can see that it is using the correct values or the
> opposite values depending on the position of this slider (which I have
> called Time if you are looking at my definiton).
>
> If anyone knows what might be causing this it would be really helpful.
>
> Thanks,
> Grace

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