Grace, I think just today I was noticing the same strange behavior with a cull pattern, but I thought it was just me.
I don't know that I can help you, other than to say create a new cull pattern component for each instance (don't copy paste existing ones from the canvas). I'm going to see if I can reproduce the problem from what I was working on. -taz On Mar 10, 11:14 pm, Grace Lee <[email protected]> wrote: > Also, > > If two cull pattern components have the same pattern list and are not > set to invert, one will use the pattern and the other will use the > inverse. > > The files are posted > here:http://grasshopper3d.googlegroups.com/web/GoatInField.ghx?gda=rYN1skE... > > http://grasshopper3d.googlegroups.com/web/FieldForGoat.3dm?gda=gkhroU... > > Thanks, > Grace Lee > > On Mar 10, 10:51 pm, Grace Lee <[email protected]> wrote: > > > Hi, > > > This is my first post so bear with me please if I'm doing things > > wrong... ^.^ > > > I have a definition where I am culling things in a list according to > > whether or not they are within a certain distance of another point. I > > have three different cull pattern components working off the same cull > > pattern. The problem is that when I move an unrelated slider, the > > cull pattern inputs sometimes invert. I have a panel attached so I can > > see the list of booleans that I am using as a pattern so I know what > > it is supposed to be, but when I hover over the P input of the cull > > component I can see that it is using the correct values or the > > opposite values depending on the position of this slider (which I have > > called Time if you are looking at my definiton). > > > If anyone knows what might be causing this it would be really helpful. > > > Thanks, > > Grace
