Well that sounds like a pretty good deal...how many cores is your license? The commercial ones are quite pricey though...3400 for a 4 core license and 4500 for an 8 core license. Considering how kick as RealFlow is, I would say that its worth it.
-Damien On Mar 15, 1:09 am, jd <[email protected]> wrote: > i bought the student version of real flow for $99 > > On Mar 14, 8:17 pm, damien_alomar <[email protected]> wrote: > > > Yea, the importing is pretty easy with David's plugin, I just didn't > > want anybody thinking that Rhino had a fluid sim plugin...then realize > > that its a whole other app that's 2-6 times the price of Rhino. > > > -Damien > > > On Mar 14, 4:35 pm, jd <[email protected]> wrote: > > > > well of course you have to run the simulation in real flow, i guess > > > what i meant is you can easily import the geometry. and as far as > > > converting the meshes i've done it all the time and it works well. > > > > On Mar 14, 1:21 pm, damien_alomar <[email protected]> wrote: > > > > > No, Real Flow does not plug into Rhino. David wrote an realflow > > > > importer, but you still have to move everything over to realflow, do > > > > the simulation, and reload it back in. Tsplines could definitely > > > > convert the mesh, but I'm not sure if its meant to deal with high poly > > > > meshes like you'll get out of realflow. Its more for converting > > > > coarser, SubD style meshes. > > > > > -Damien > > > > > On Mar 14, 3:28 pm, jd <[email protected]> wrote: > > > > > > get to know this, its mesh to nurbs function is fantastic and also > > > > > plugs-in to rhino: http://www.tsplines.com/ > > > > > > On Mar 14, 12:21 pm, jd <[email protected]> wrote: > > > > > > > you can make nurbs from meshes...granted it's not the most > > > > > > straightforward workflow, but it's also not that difficult. > > > > > > > On Mar 14, 12:13 pm, K4rl33 <[email protected]> wrote: > > > > > > > > But realflow doesn't work with nurbs... > > > > > > > > On 14 Mar, 18:43, jd <[email protected]> wrote: > > > > > > > > > you need real flow my friend - which plugs into rhino > > > > > > > > > On Mar 14, 5:06 am, David Rutten <[email protected]> wrote: > > > > > > > > > > Rhino has a custom newsgroup. > > > > > > > > > > Web interface > > > > > > > > > here:http://news2.mcneel.com/scripts/dnewsweb.exe?cmd=xover&group=rhino > > > > > > > > > > News reader interface here: > > > > > > > > > news://news.rhino3d.com/rhino > > > > > > > > > > Rhino has no tools that do what you want. You'll have to code > > > > > > > > > it up > > > > > > > > > from scratch yourself. I'd recommend looking for a good > > > > > > > > > Meta-ball > > > > > > > > > modeler first though, might save you a lot of bother. > > > > > > > > > > -- > > > > > > > > > David Rutten > > > > > > > > > [email protected] > > > > > > > > > Robert McNeel & Associates > > > > > > > > > > On Mar 14, 9:44 am, LaoyeChan <[email protected]> wrote: > > > > > > > > > > > hi guys, > > > > > > > > > > I'm not sure if it's proper to post here, but i looked > > > > > > > > > > in google > > > > > > > > > > there's no official group for rhino3d. Besides maybe > > > > > > > > > > grasshopper can > > > > > > > > > > also deal with it. > > > > > > > > > > I need to make the shape of a globule of liquid that is > > > > > > > > > > still on a > > > > > > > > > > plane, which looks like a flat sphere.and i want it to be > > > > > > > > > > generated > > > > > > > > > > logically,that is, have the same curvature as what in the > > > > > > > > > > real world. > > > > > > > > > > Maybe the shape can be controlled by parameters such as > > > > > > > > > > tension or > > > > > > > > > > gravity. Also, I need to make the shape of several globules > > > > > > > > > > of liquid > > > > > > > > > > merged together (sth like blobmesh in 3dMax,but they dont > > > > > > > > > > have the > > > > > > > > > > shape i want). Is there any softwares that can generate it > > > > > > > > > > or can > > > > > > > > > > rhino or gh deal with it? > > > > > > > > > > Thank you for answering.
