Well that sounds like a pretty good deal...how many cores is your
license?  The commercial ones are quite pricey though...3400 for a 4
core license and 4500 for an 8 core license.  Considering how kick as
RealFlow is, I would say that its worth it.

-Damien

On Mar 15, 1:09 am, jd <[email protected]> wrote:
> i bought the student version of real flow for $99
>
> On Mar 14, 8:17 pm, damien_alomar <[email protected]> wrote:
>
> > Yea, the importing is pretty easy with David's plugin, I just didn't
> > want anybody thinking that Rhino had a fluid sim plugin...then realize
> > that its a whole other app that's 2-6 times the price of Rhino.
>
> > -Damien
>
> > On Mar 14, 4:35 pm, jd <[email protected]> wrote:
>
> > > well of course you have to run the simulation in real flow, i guess
> > > what i meant is you can easily import the geometry.  and as far as
> > > converting the meshes i've done it all the time and it works well.
>
> > > On Mar 14, 1:21 pm, damien_alomar <[email protected]> wrote:
>
> > > > No, Real Flow does not plug into Rhino.  David wrote an realflow
> > > > importer, but you still have to move everything over to realflow, do
> > > > the simulation, and reload it back in.  Tsplines could definitely
> > > > convert the mesh, but I'm not sure if its meant to deal with high poly
> > > > meshes like you'll get out of realflow.  Its more for converting
> > > > coarser, SubD style meshes.
>
> > > > -Damien
>
> > > > On Mar 14, 3:28 pm, jd <[email protected]> wrote:
>
> > > > > get to know this, its mesh to nurbs function is fantastic and also
> > > > > plugs-in to rhino:  http://www.tsplines.com/
>
> > > > > On Mar 14, 12:21 pm, jd <[email protected]> wrote:
>
> > > > > > you can make nurbs from meshes...granted it's not the most
> > > > > > straightforward workflow, but it's also not that difficult.
>
> > > > > > On Mar 14, 12:13 pm, K4rl33 <[email protected]> wrote:
>
> > > > > > > But realflow doesn't work with nurbs...
>
> > > > > > > On 14 Mar, 18:43, jd <[email protected]> wrote:
>
> > > > > > > > you need real flow my friend - which plugs into rhino
>
> > > > > > > > On Mar 14, 5:06 am, David Rutten <[email protected]> wrote:
>
> > > > > > > > > Rhino has a custom newsgroup.
>
> > > > > > > > > Web interface 
> > > > > > > > > here:http://news2.mcneel.com/scripts/dnewsweb.exe?cmd=xover&group=rhino
>
> > > > > > > > > News reader interface here:
> > > > > > > > > news://news.rhino3d.com/rhino
>
> > > > > > > > > Rhino has no tools that do what you want. You'll have to code 
> > > > > > > > > it up
> > > > > > > > > from scratch yourself. I'd recommend looking for a good 
> > > > > > > > > Meta-ball
> > > > > > > > > modeler first though, might save you a lot of bother.
>
> > > > > > > > > --
> > > > > > > > > David Rutten
> > > > > > > > > [email protected]
> > > > > > > > > Robert McNeel & Associates
>
> > > > > > > > > On Mar 14, 9:44 am, LaoyeChan <[email protected]> wrote:
>
> > > > > > > > > > hi guys,
> > > > > > > > > >     I'm not sure if it's proper to post here, but i looked 
> > > > > > > > > > in google
> > > > > > > > > > there's no official group for rhino3d. Besides maybe 
> > > > > > > > > > grasshopper can
> > > > > > > > > > also deal with it.
> > > > > > > > > >     I need to make the shape of a globule of liquid that is 
> > > > > > > > > > still on a
> > > > > > > > > > plane, which looks like a flat sphere.and i want it to be 
> > > > > > > > > > generated
> > > > > > > > > > logically,that is, have the same curvature as what in the 
> > > > > > > > > > real world.
> > > > > > > > > > Maybe the shape can be controlled by parameters such as 
> > > > > > > > > > tension or
> > > > > > > > > > gravity. Also, I need to make the shape of several globules 
> > > > > > > > > > of liquid
> > > > > > > > > > merged together (sth like blobmesh in 3dMax,but they dont 
> > > > > > > > > > have the
> > > > > > > > > > shape i want). Is there any softwares that can generate it 
> > > > > > > > > > or can
> > > > > > > > > > rhino or gh deal with it?
> > > > > > > > > >    Thank you for answering.

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