...and money!

we've totally hijacked this thread.  sorry LaoyeChan

On Mar 15, 11:50 am, damien_alomar <[email protected]> wrote:
> Yea, Xflow looks really good.  Although its more from a technical/
> analysis perspective, I'm sure that it shares a good number of its
> core components with RealFlow.  I do like the products that NextLimit
> makes, but they definitely make the big assumption that computational
> power is limitless.  I guess it is, but only with the addition of
> time :)
>
> -Damien
>
> On Mar 15, 1:50 pm, jd <[email protected]> wrote:
>
> > just one.  but you can't expect much more for under a 100 bucks.  they
> > are a great company.  i wish i could get my hands on xflow
>
> > On Mar 15, 7:07 am, damien_alomar <[email protected]> wrote:
>
> > > Well that sounds like a pretty good deal...how many cores is your
> > > license?  The commercial ones are quite pricey though...3400 for a 4
> > > core license and 4500 for an 8 core license.  Considering how kick as
> > > RealFlow is, I would say that its worth it.
>
> > > -Damien
>
> > > On Mar 15, 1:09 am, jd <[email protected]> wrote:
>
> > > > i bought the student version of real flow for $99
>
> > > > On Mar 14, 8:17 pm, damien_alomar <[email protected]> wrote:
>
> > > > > Yea, the importing is pretty easy with David's plugin, I just didn't
> > > > > want anybody thinking that Rhino had a fluid sim plugin...then realize
> > > > > that its a whole other app that's 2-6 times the price of Rhino.
>
> > > > > -Damien
>
> > > > > On Mar 14, 4:35 pm, jd <[email protected]> wrote:
>
> > > > > > well of course you have to run the simulation in real flow, i guess
> > > > > > what i meant is you can easily import the geometry.  and as far as
> > > > > > converting the meshes i've done it all the time and it works well.
>
> > > > > > On Mar 14, 1:21 pm, damien_alomar <[email protected]> wrote:
>
> > > > > > > No, Real Flow does not plug into Rhino.  David wrote an realflow
> > > > > > > importer, but you still have to move everything over to realflow, 
> > > > > > > do
> > > > > > > the simulation, and reload it back in.  Tsplines could definitely
> > > > > > > convert the mesh, but I'm not sure if its meant to deal with high 
> > > > > > > poly
> > > > > > > meshes like you'll get out of realflow.  Its more for converting
> > > > > > > coarser, SubD style meshes.
>
> > > > > > > -Damien
>
> > > > > > > On Mar 14, 3:28 pm, jd <[email protected]> wrote:
>
> > > > > > > > get to know this, its mesh to nurbs function is fantastic and 
> > > > > > > > also
> > > > > > > > plugs-in to rhino:  http://www.tsplines.com/
>
> > > > > > > > On Mar 14, 12:21 pm, jd <[email protected]> wrote:
>
> > > > > > > > > you can make nurbs from meshes...granted it's not the most
> > > > > > > > > straightforward workflow, but it's also not that difficult.
>
> > > > > > > > > On Mar 14, 12:13 pm, K4rl33 <[email protected]> 
> > > > > > > > > wrote:
>
> > > > > > > > > > But realflow doesn't work with nurbs...
>
> > > > > > > > > > On 14 Mar, 18:43, jd <[email protected]> wrote:
>
> > > > > > > > > > > you need real flow my friend - which plugs into rhino
>
> > > > > > > > > > > On Mar 14, 5:06 am, David Rutten <[email protected]> wrote:
>
> > > > > > > > > > > > Rhino has a custom newsgroup.
>
> > > > > > > > > > > > Web interface 
> > > > > > > > > > > > here:http://news2.mcneel.com/scripts/dnewsweb.exe?cmd=xover&group=rhino
>
> > > > > > > > > > > > News reader interface here:
> > > > > > > > > > > > news://news.rhino3d.com/rhino
>
> > > > > > > > > > > > Rhino has no tools that do what you want. You'll have 
> > > > > > > > > > > > to code it up
> > > > > > > > > > > > from scratch yourself. I'd recommend looking for a good 
> > > > > > > > > > > > Meta-ball
> > > > > > > > > > > > modeler first though, might save you a lot of bother.
>
> > > > > > > > > > > > --
> > > > > > > > > > > > David Rutten
> > > > > > > > > > > > [email protected]
> > > > > > > > > > > > Robert McNeel & Associates
>
> > > > > > > > > > > > On Mar 14, 9:44 am, LaoyeChan <[email protected]> 
> > > > > > > > > > > > wrote:
>
> > > > > > > > > > > > > hi guys,
> > > > > > > > > > > > >     I'm not sure if it's proper to post here, but i 
> > > > > > > > > > > > > looked in google
> > > > > > > > > > > > > there's no official group for rhino3d. Besides maybe 
> > > > > > > > > > > > > grasshopper can
> > > > > > > > > > > > > also deal with it.
> > > > > > > > > > > > >     I need to make the shape of a globule of liquid 
> > > > > > > > > > > > > that is still on a
> > > > > > > > > > > > > plane, which looks like a flat sphere.and i want it 
> > > > > > > > > > > > > to be generated
> > > > > > > > > > > > > logically,that is, have the same curvature as what in 
> > > > > > > > > > > > > the real world.
> > > > > > > > > > > > > Maybe the shape can be controlled by parameters such 
> > > > > > > > > > > > > as tension or
> > > > > > > > > > > > > gravity. Also, I need to make the shape of several 
> > > > > > > > > > > > > globules of liquid
> > > > > > > > > > > > > merged together (sth like blobmesh in 3dMax,but they 
> > > > > > > > > > > > > dont have the
> > > > > > > > > > > > > shape i want). Is there any softwares that can 
> > > > > > > > > > > > > generate it or can
> > > > > > > > > > > > > rhino or gh deal with it?
> > > > > > > > > > > > >    Thank you for answering.

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