That would be fantastic. Thanks!

On Mar 25, 12:12 am, David Rutten <da...@mcneel.com> wrote:
> HiEric,
>
> not in 3D. In 2D, it makes sense to define angles between vectors from
> 0.0 to 2pi, but in 3D there's no clock-wise.
> I can add an optional input parameter to the angle component which
> takes a plane and solves the angle as a 2D projection... would that
> help?
>
> --
> David Rutten
> da...@mcneel.com
> Robert McNeel & Associates
>
> On Mar 25, 3:09 am,Eric<spl...@gmail.com> wrote:
>
> > Is is possible to calculate an angle that is greater than 1*Pi radians
> > (180 degrees)?  It seems like the angle always chooses the shortest
> > angle between two vectors, but this causes inconsistencies when the
> > angle it, say 250 degrees, or  radians.
>
> > Any way to workaround this.

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