That would be fantastic. Thanks!
On Mar 25, 12:12 am, David Rutten <da...@mcneel.com> wrote: > HiEric, > > not in 3D. In 2D, it makes sense to define angles between vectors from > 0.0 to 2pi, but in 3D there's no clock-wise. > I can add an optional input parameter to the angle component which > takes a plane and solves the angle as a 2D projection... would that > help? > > -- > David Rutten > da...@mcneel.com > Robert McNeel & Associates > > On Mar 25, 3:09 am,Eric<spl...@gmail.com> wrote: > > > Is is possible to calculate an angle that is greater than 1*Pi radians > > (180 degrees)? It seems like the angle always chooses the shortest > > angle between two vectors, but this causes inconsistencies when the > > angle it, say 250 degrees, or radians. > > > Any way to workaround this.