thx, its work

On Apr 5, 5:20 pm, taz <[email protected]> wrote:
> fun,
>
> A plane represents a local coordinate system and has no influence on
> the default global coordinate system.  You can't change the
> orientation of the global {x, y, z} unit vector components.
>
> You can, however, take the plane you have created and <Decompose> it.
> That should give you local {x, y, z} unit vectors for your plane
> which, I believe, is what you're after.
>
> -taz
>
> On Apr 5, 8:12 am, have_fun <[email protected]> wrote:
>
> > guys,
>
> > i tried few times to plane 3pt according to the points. howevere,
> > after i rotate the plane, the x y z axis doesnt reflect the plane i
> > rotated. how can i set the x y x axis according the plane i rotated?
>
> >http://grasshopper3d.googlegroups.com/web/plane%203pt.jpg?gsc=No0-Xws...
>
> > y

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