thx, it s work
On Apr 5, 5:20 pm, taz <[email protected]> wrote: > fun, > > A plane represents a local coordinate system and has no influence on > the default global coordinate system. You can't change the > orientation of the global {x, y, z} unit vector components. > > You can, however, take the plane you have created and <Decompose> it. > That should give you local {x, y, z} unit vectors for your plane > which, I believe, is what you're after. > > -taz > > On Apr 5, 8:12 am, have_fun <[email protected]> wrote: > > > guys, > > > i tried few times to plane 3pt according to the points. howevere, > > after i rotate the plane, the x y z axis doesnt reflect the plane i > > rotated. how can i set the x y x axis according the plane i rotated? > > >http://grasshopper3d.googlegroups.com/web/plane%203pt.jpg?gsc=No0-Xws... > > > y
