I was playing around with one of Ron Resch's folded origami structures and I made this file: http://grasshopper3d.googlegroups.com/web/Ron+Resch_folded+panels.ghx?hl=en&gda=KHwGXU0AAAC19Ve3i4OoV9kZmG4Q4mscJbkLCx1gmKAko17y0Rzu05swbj_YZHwO1gBtb2xl41YMvLwcya2nNwl9eZMshWTp5Tb_vjspK02CR95VRrtmeQ&gsc=Lko1FhYAAAA5bUFey5bm26tLhPa_Rrn6lKW9gda2xEqp8GeRYGM_Dg It's not perfect, and it's not using ik solvers so it's not nearly as flexible as it could be... but it's a start at learning the logic behind the system. Feel free to modify and make it better. -Andy
On Apr 10, 4:26 am, Dan <[email protected]> wrote: > If you did decide to pursue the numerical constraint solver method > David describes, this would be a good place to start: > > http://www.tsg.ne.jp/TT/cg/RigidOrigamiSimulation_e.ppt > > Also, I wonder if it might be possible to adapt one of the various > spring simulators that people have been working on to this purpose. > > On Apr 10, 6:24 am, bleounis <[email protected]> wrote: > > > > > I'm working on trying simulate the movements in this origami > > modelhttp://digigami.wordpress.com/2009/04/10/tesselated-origami/ > > while modeling individual "cells"(= square panel) of this model is > > easy figuring out the way parts of the folding affect the rest of the > > model is quite difficult. Each cell's movements affect all the cells > > around it. So at any time a cell is affecting and being affected by > > the movements of 8 other cells.- Hide quoted text - > > - Show quoted text -
