I was playing around with one of Ron Resch's folded origami structures
and I made this file:
http://grasshopper3d.googlegroups.com/web/Ron+Resch_folded+panels.ghx?hl=en&gda=KHwGXU0AAAC19Ve3i4OoV9kZmG4Q4mscJbkLCx1gmKAko17y0Rzu05swbj_YZHwO1gBtb2xl41YMvLwcya2nNwl9eZMshWTp5Tb_vjspK02CR95VRrtmeQ&gsc=Lko1FhYAAAA5bUFey5bm26tLhPa_Rrn6lKW9gda2xEqp8GeRYGM_Dg
It's not perfect, and it's not using ik solvers so it's not nearly as
flexible as it could be... but it's a start at learning the logic
behind the system.  Feel free to modify and make it better.
-Andy

On Apr 10, 4:26 am, Dan <[email protected]> wrote:
> If you did decide to pursue the numerical constraint solver method
> David describes, this would be a good place to start:
>
> http://www.tsg.ne.jp/TT/cg/RigidOrigamiSimulation_e.ppt
>
> Also, I wonder if it might be possible to adapt one of the various
> spring simulators that people have been working on to this purpose.
>
> On Apr 10, 6:24 am, bleounis <[email protected]> wrote:
>
>
>
> > I'm working on trying simulate the movements in this origami 
> > modelhttp://digigami.wordpress.com/2009/04/10/tesselated-origami/
> > while modeling individual "cells"(= square panel) of this model is
> > easy figuring out the way parts of the folding affect the rest of the
> > model is quite difficult. Each cell's movements affect all the cells
> > around it. So at any time a cell is affecting and being affected by
> > the movements of 8 other cells.- Hide quoted text -
>
> - Show quoted text -

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