You could also create a single NURBS surface from a grid of points
but, depending on the resolution of the point grid, some of the detail
would be smoothed over.


On Apr 10, 9:56 pm, Andrew Heumann <[email protected]> wrote:
> No reason the same approach couldn't be used for the control points of
> a series of section curves to be lofted, thereby having the same
> effect on a nurbs surface - I chose a polygon mesh because I
> originally developed these definitions to perform "soft edit" type
> manipulations on a mesh of landscape topography.
>
> On Apr 10, 8:20 pm, taz <[email protected]> wrote:
>
> > Andrew,
>
> > Nice project!  I haven't had a chance to look at your definition yet,
> > but is there a reason you set it up for polygon meshes?
>
> > Just wondering since that's the most undercooked Grasshopper
> > toolbar...
>
> > -taz
>
> > On Apr 10, 8:06 pm, Andrew Heumann <[email protected]> wrote:
>
> > >http://groups.google.com/group/grasshopper3d/web/meshtools.jpg
>
> > > Just finished a definition for deforming meshes with points or curves.
> > > Example of how data tree structure makes it easy to manipulate
> > > geometry with a variable number of attractors/influence points.
>
> > > Download 
> > > here:http://heumanndesigntech.wordpress.com/2009/04/10/mesh-deformation-to...
>
> > > Andrew

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