Related EdgeSrf in GH discussion: http://groups.google.com/group/grasshopper3d/browse_thread/thread/e1b5a20c8912e4e4#
On Apr 15, 2:46 pm, natesthetics <[email protected]> wrote: > thanks Andrew... i never knew that about patched surfaces, but it > makes sense ... your suggestion of rebuilding with edge curves is > right on and exactly how i diffused the problem... > thx > natesthetics > > On Apr 15, 12:33 pm, Andrew Heumann <[email protected]> wrote: > > > Patch surfaces are trimmed surfaces, and the divide components work on > > the untrimmed surface. You can extract trim data from a surface and > > reapply it to another surface, but I'm not sure that works with > > subsurfaces. It's possible you could solve the issue with a clever > > boolean intersection or simply manually trimming the output. One > > alternative option, provided you're a little flexible about the shape > > of the surface, is to take the border that you're patching and divide > > it into 3 or 4 curves from which to make an edge surface. This results > > in a slightly different surface but (I think always - correct me if > > I'm wrong) produces a complete untrimmed UV grid surface, and you > > won't have the same problem. > > > Hope this is helpful, > > > Andrew > > > On Apr 15, 12:41 pm, natesthetics <[email protected]> wrote: > > > > the subsurface division of a patched surface I have is dividing beyond > > > the original boundary of the surface... does anyone know why or how to > > > fix > > > thx > > > natesthetics
