Is there a straightforward way to find the intersection curves of a
mesh with a plane?

I'm starting from an ordered set of points. Building the mesh is fine,
and I can find intersections after baking, but I'd like to do it
'live' in GH

If there was a way to make a degree 1 NURBS surface that would also
work, as it is the unrounded geometry I am after.

The mesh is all quads, and I suppose I could split it and remake each
face as a separate 4pt surface, but is there a better/quicker way?

thanks

Dan

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