If only Nathan's definition could somehow be mixed with Tim's. I sorta got WaffleBrep1 not 2 working but it doesnt make the section as isocruve offsets. The truth is I dont fully understand the definitions.
Arya On May 12, 4:26 pm, Arya <[email protected]> wrote: > Thanks Dirk and Lars for you replies, > > Nathan's definition as far as I m aware only does cylindrical objects > and ass soon as it gets a bit more complex or a poltsurface fails to > do the job, > I found a definition sent by Tim called WaffleBrep2 which he poseted a > while ago but for some weird reason it doesnt see my geometry as a > brep! which it should . > I dont know if its just me or there have been people having the same > problem. > > http://groups.google.com/group/grasshopper3d/web/WaffleBREP_2.zip?hl=en > > if anyone can test it and let me know that would be great. I didi > email him and put a post on the page but there was no reply. > > http://groups.google.com/group/grasshopper3d/browse_thread/thread/7ce... > > if this works then its all sorted if not then I think I should try > doing what Dirk suggested, > > Cheers, > > Arya > > On May 12, 3:14 pm, klint <[email protected]> wrote: > > > Not shure exactly what your looking for, but a very recent definition > > that works in 0.6 was posted by Nathan Miller > > here:http://nmillerarch.blogspot.com/2009/04/ribbing-revisited.html > > > /Lars > > > On 11 Maj, 11:38,Arya<[email protected]> wrote: > > > > Hi, > > > > I am trying to make a definition immitating Mr. Dritsas's prototyping > > > script in grasshopper but have failed so far. > > > I have multiple intersecting and merging surfaces ( Tubes) I have > > > modelled with T-Spline modeling tools and now have to make a laser cut > > > prototype from it.has anyone been able to make a ribbing definition in > > > grasshppper that can generate ribs (not just in x,y) but based on > > > isocurves (an offset of ). Any help or direction would be much > > > appreciated. > > > >http://dritsas.jeneratiff.com/fabrication/ > > > >Arya > >
