On 3/19/20 1:01 PM, Jochen Hub wrote:
Hi developers,

I am running a simple DPPC membrane (Berger force field, PME, 1nm cutoff, 4fs time step, all standard) with 2020.1 and

comm-mode                = Linear
nstcomm                  = 100
comm-grps                = DPPC water  ; OR System

but the membrane rapidly drifts along the z direction: approx. once across the box per 100ps, and accelerating over time.

This happens only with

mdrun -update gpu -bonded gpu

but not with

mdrun -update gpu -bonded cpu   (no spelling mistake)

(with a GTX 1070Ti).

Also no problems with 2018.6 or 2019.6.

Seems like the center of mass motion removal is broken when doing both *bonded and updating* on the GPU. Is this issue known?


Sounds to me like an important bug that should be reported on Redmine. There was a COM motion bug that was fixed in 2020.1 but perhaps there are lingering issues.

-Justin

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Justin A. Lemkul, Ph.D.
Assistant Professor
Office: 301 Fralin Hall
Lab: 303 Engel Hall

Virginia Tech Department of Biochemistry
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jalem...@vt.edu | (540) 231-3129
http://www.thelemkullab.com

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