On Feb 17, 2:53 am, kasakka <[email protected]> wrote: <CHOP> > However, this is primarily a Growl issue. It would allow a malicious > app for example to constantly fill the screen with messages unless the > user quits the app, quits Growl or kills the GrowlHelperApp. There is > no situation where filling the display with tens of messages, making > everything else impossible, would be useful. > > So I propose the following: > > 1. Add a global "maximum number of notifications on screen at once" > setting. Anything more than this gets simply dropped or Growl waits x > amount of time to display them, essentially queuing the notifications > (user option which way to use). > 2. Add an application specific limit so you can force applications > that might give lots of notifications to only be able to churn out x > amount. > > Shouldn't be too difficult to implement.
Of course not! After all, "coding" is just typing, right?! LOL!! -- You received this message because you are subscribed to the Google Groups "Growl Discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/growldiscuss?hl=en.
