On Feb 17, 2:53 am, kasakka <[email protected]> wrote:
<CHOP>
> However, this is primarily a Growl issue. It would allow a malicious
> app for example to constantly fill the screen with messages unless the
> user quits the app, quits Growl or kills the GrowlHelperApp. There is
> no situation where filling the display with tens of messages, making
> everything else impossible, would be useful.
>
> So I propose the following:
>
> 1. Add a global "maximum number of notifications on screen at once"
> setting. Anything more than this gets simply dropped or Growl waits x
> amount of time to display them, essentially queuing the notifications
> (user option which way to use).
> 2. Add an application specific limit so you can force applications
> that might give lots of notifications to only be able to churn out x
> amount.
>
> Shouldn't be too difficult to implement.

Of course not! After all, "coding" is just typing, right?! LOL!!

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