We implemented the Rollup feature to address this issue. Do you have that 
disabled? 

-- 
Chris Forsythe


On Friday, February 17, 2012 at 2:53 AM, kasakka wrote:

> I think this would be essential to implement in Growl. Every day when
> I wake my computer from sleep I get my whole screen filled with
> messages from the Linkinus IRC client as it loads the playback buffer
> of my IRC bouncer. The app is working as expected as it interprets the
> bouncer playback buffer as hundreds of new messages. Yes, I've asked
> the developers to implement a notification flood protection but so far
> nothing has been done.
> 
> However, this is primarily a Growl issue. It would allow a malicious
> app for example to constantly fill the screen with messages unless the
> user quits the app, quits Growl or kills the GrowlHelperApp. There is
> no situation where filling the display with tens of messages, making
> everything else impossible, would be useful.
> 
> So I propose the following:
> 
> 1. Add a global "maximum number of notifications on screen at once"
> setting. Anything more than this gets simply dropped or Growl waits x
> amount of time to display them, essentially queuing the notifications
> (user option which way to use).
> 2. Add an application specific limit so you can force applications
> that might give lots of notifications to only be able to churn out x
> amount.
> 
> Shouldn't be too difficult to implement.
> 
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