I'd like to implement client-side caching in a C++ client, by storing
the request and reply in a map, and answering subsequent requests from
the map it possible. If something like this exists, I'd be happy to know!
If it does not exist, it seems straightforward enough to implement. The
protobuf serialized forms of the messages seem quite ideal for this(?)

My question: is there an example how to use grpc with protobuf, but
perform the serialization "by hand" so it can be cached? Since I use
asynchronous calls, it would also be great to know which response
matches which request.

All the best,

    Mario Emmenlauer

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