Hello,

How grpc async is compared in c++ and go? how scalable grpc is in c++?
Can you add or explain how async call is mapped to os thread? currently I use 
go to connect to hounders / thousands machines via grpc is it possible in c++ 
if yes then will it better or worse?
Mixing the server / client with grpc different languages is recommended? for 
example grpc (c++) and clients will written in grpc (go) or server be in swift 
or rust (experimental projects).

Thank you,

Yoni

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