Hello, How grpc async is compared in c++ and go? how scalable grpc is in c++? Can you add or explain how async call is mapped to os thread? currently I use go to connect to hounders / thousands machines via grpc is it possible in c++ if yes then will it better or worse? Mixing the server / client with grpc different languages is recommended? for example grpc (c++) and clients will written in grpc (go) or server be in swift or rust (experimental projects).
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