I am trying to write a streaming server as part of implementing a gRPC
dial-out collector for Cisco's model-driven telemetry
Is there a way to create the gRPC server with C++ that does not require
blocking? The basic synchronous examples all require blocking, which will
not work, so I have been looking at the various asynchronous examples. I
haven't been able to get those to work but I'm not sure I'm doing it
It seems like I would want to in some way use the CompletionQueues to hold
messages that come in and process them when I can. Is there a reason I
would want to use Next() versus AsyncNext() (it seems the former blocks and
the latter does not but I'm not sure)? How does the combination of
RegisterService() and AddCompletionQueue() work?
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