On Fri, May 3, 2013 at 3:02 AM, Alexander Larsson <al...@redhat.com> wrote:
> things that are wide and tall ... well, they're on their own ... > > This is not really a problem the pixel cache knows the size of the > "canvas" and the "viewport" so it will automatically not pick an > unnecessarily wide/tall offscreen surface. > if true, then i don't see where the two dimensional multi-surface blit issue arises. you may need to blit several surfaces along one axis, but that is sort of the definition of the pixel cache.
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