Hi Sébastien,

I use some patterns like:

http://git.savannah.nongnu.org/cgit/gsequencer.git/tree/ags/audio/ags_recall_factory.h
http://git.savannah.nongnu.org/cgit/gsequencer.git/tree/ags/plugin/ags_lv2_manager.h
...

Or having an application context:

http://git.savannah.nongnu.org/cgit/gsequencer.git/tree/ags/X/ags_xorg_application_context.h
http://git.savannah.nongnu.org/cgit/gsequencer.git/tree/ags/thread/ags_concurrency_provider.h
http://git.savannah.nongnu.org/cgit/gsequencer.git/tree/ags/audio/ags_sound_provider.h

But what GObject makes really special are it's properties and events.


Bests,
Joël


On Thu, Aug 10, 2017 at 2:23 PM, Sébastien Wilmet <swil...@gnome.org> wrote:
> Hi,
>
> I've documented my first GObject design pattern:
> https://blogs.gnome.org/swilmet/2017/08/09/gobject-design-pattern-attached-class-extension/
>
> Question to the old-timers: do you know any other GObject-specific
> design pattern? Not applying the classic design patterns with GObject,
> I'm talking here about new design patterns that use GObject features
> that are not necessarily present in other object systems.
>
> Or am I the first to write about a GObject-specific design pattern?
>
> Thanks,
> Sébastien
> _______________________________________________
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> gtk-devel-list@gnome.org
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