> I'm glad you know so much about what Slash'EM can do :-) Actually, you're wrong.
> The reason being that it needs to create and delete files during the course of
> the game, the names of which cannot be determined at the start of the game. To
> change this would require a complete game re-design. You could use a double
> directory and use privileges to cd into the outer one, and allow others to
> create and delete files inside the inner one, but it'd be pretty gross.
> 
> Alternately, you could move all the files Slash'EM currently might create into
> one large file (effectively re-implementing UNIX directories in Slash'EM). This
> would also be a lot of work, quite apart from difficulties with locking the
> relevant parts of the file.
> 
> I'd sooner go for the helper option that either of these, for all the problems
> that has.

why not just insist that the users are in a special group (``slashem'' maybe)
and make the directories writable by that group?  if they cannot be
bothered to do that, suggest the directory by world-writable, and never
store executables in there, and tell them not to too ;)

- dave

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