Tadej...
I been trying to implement that code since you gave me a hint on how to
proceed but I have myself stuck in another problem....
I am bit confused on how to implement that, and I can't find a good
documentation explaining how to....!
I post my code so far, if you could give to me a lil help... My questions
are:

1 - How to insert my drawable area onto my main window?
2 - How to put everything together?

I know that I have to create a Drawable area, then a pixbuf from my buffer
and to use a expose_function to draw on  a drawable... but I just can't put
all this together...;O( !

That is what I have so far... plz, I need assistance. ;O)

http://pastebin.com/xvgmwb29

Thanks in advance!

On Fri, Apr 2, 2010 at 7:00 PM, Guilherme Raymo Longo <
[email protected]> wrote:

> thanks Tadej and Jonh....
>
> I appreciated....
>
>
> On Fri, Apr 2, 2010 at 9:41 AM, <[email protected]> wrote:
>
>> On 2 April 2010 07:48, Guilherme Raymo Longo <[email protected]>
>> wrote:
>> > I am struggling on how to output the content of a v4l2 webcam software
>> which
>> > I have already working on a GtkWidget.
>>
>> You can use gdk_draw_rgb_image() to draw a memory buffer to the screen.
>>
>>
>> http://library.gnome.org/devel/gdk/stable/gdk-GdkRGB.html#gdk-draw-rgb-image
>>
>> Make a GtkDrawingArea and call that in expose.
>>
>> You can also use cairo, though it'd probably be a little slower. If
>> you need more speed than gdk_draw_rgb_image() (though you should be
>> able to do 640 x 480 x 60 fps on most machines) you'll need to use
>> opengl or similar.
>>
>> John
>>
>
>
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