On Tue, Feb 11, 2014 at 10:11 PM, Norman Goldstein <[email protected]>
wrote:
> How would GTK need to be upgraded to do OpenGL better?  How would it be
better?
> -- More efficient at run-time?
> -- More flexibility for the programmer?
> -- Allow a fuller OpenGL functionality?
>
> I am asking out of curiosity, and am not presuming to be arguing against
what you have said.
>
> Thank you.

The only problem I see is that neither Gtkglext nor Clutter/COGL have
OpenGL profile support in context creation: you're stuck with an 8 year old
version of OpenGL. But you probably only really need a more recent OpenGL
if you're a game company like Valve, in which case you would be better off
with something simpler like SDL2.

--
Remco
_______________________________________________
gtkglext-list mailing list
[email protected]
https://mail.gnome.org/mailman/listinfo/gtkglext-list

Reply via email to