2014-02-12 5:37 GMT+08:00 Remco <[email protected]>: > On Tue, Feb 11, 2014 at 10:11 PM, Norman Goldstein <[email protected]> > wrote: > > How would GTK need to be upgraded to do OpenGL better? How would it be > better? > > -- More efficient at run-time? > > -- More flexibility for the programmer? > > -- Allow a fuller OpenGL functionality? > > > > I am asking out of curiosity, and am not presuming to be arguing against > what you have said. > > > > Thank you. > > The only problem I see is that neither Gtkglext nor Clutter/COGL have > OpenGL profile support in context creation: you're stuck with an 8 year old > version of OpenGL. But you probably only really need a more recent OpenGL > if you're a game company like Valve, in which case you would be better off > with something simpler like SDL2. > > In fact I am using OpenSceneGraph. If I want to embed this "modern" OpenGL in a gtk widget, I am still need a GTK+ that supports OpenGL. Because osggtk can not work with gtk+ 3.0, I have to consider using qt. I think this is not the problem we are using an old OpenGL. We need a new official gtkglext just as gnome developers need clutter.
-- Best regards, Li Yanrui (李延瑞)
_______________________________________________ gtkglext-list mailing list [email protected] https://mail.gnome.org/mailman/listinfo/gtkglext-list
