It happens on Gnome, but not in KDE...For the plain C API i don't know. I'm gonna check for the priority, i suppose it is a gtk function? Thanks anyway
2009/2/19 Armin Burgmeier <[email protected]> > On Thu, 2009-02-19 at 13:23 +0100, Xavier Larrodé wrote: > > Hi all, > > I'm working on a Ogre3D viewer with gtkmm on linux and windows. > > > > > > I'm using the last version of gtkmm for windows the 2.14.3-2 and it > > seems that my idle function to update the viewer render breaks the > > FileChooserDialog Render. > > Actually the FileChooserDialog open, but nothing is displayed about > > the current directory, so i can't select any files. > > > > > > I made a simple video to illustrate the problem : > > http://www.dailymotion.com/xabila/video/14150703 > > > > > > > > At the (half) of the video, i comment the Glib::signal_idle().connect > > and after the dialog is allright, but my OgreScene is not updated ;) > > > > > > Here is my code to update the viewer : > > Glib::signal_idle().connect(sigc::mem_fun(this, > > &MEApplication::idleA)); > > > > > > > > It was working fine with the 2.10-8.1 of gtkmm... > > > > > > > > > > Maybe i'm doing something wrong? > > Any ideas? > > Does the problem also happen on Linux? Does it happen when using the > plain C API? Just a guess, but maybe lowering the priority of the idle > function fixes the problem? (note: the higher the priority number the > lower the priority) > > > Thanks a lot and sorry for my english... > > > > > > > > > > xavier > > Armin > > > -- Xavier Larrodé Ingenieur expert GVT http://www.gvt-nexter.fr [email protected] _______________________ 12 Rue de la Vallée 1050 Ixelles +32 (0)2 648 71 04 Belgique
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