It happens on Gnome, but not in KDE...For the plain C API i don't know.

I'm gonna check for the priority, i suppose it is a gtk function?
Thanks anyway

2009/2/19 Armin Burgmeier <[email protected]>

> On Thu, 2009-02-19 at 13:23 +0100, Xavier Larrodé wrote:
> > Hi all,
> > I'm working on a Ogre3D viewer with gtkmm on linux and windows.
> >
> >
> > I'm using the last version of gtkmm for windows the 2.14.3-2 and it
> > seems that my idle function to update the viewer render breaks the
> > FileChooserDialog Render.
> > Actually the FileChooserDialog open, but nothing is displayed about
> > the current directory, so i can't select any files.
> >
> >
> > I made a simple video to illustrate the problem :
> > http://www.dailymotion.com/xabila/video/14150703
> >
> >
> >
> > At the (half) of the video, i comment the Glib::signal_idle().connect
> > and after the dialog is allright, but my OgreScene is not updated ;)
> >
> >
> > Here is my code to update the viewer :
> > Glib::signal_idle().connect(sigc::mem_fun(this,
> > &MEApplication::idleA));
> >
> >
> >
> > It was working fine with the 2.10-8.1 of gtkmm...
> >
> >
> >
> >
> > Maybe i'm doing something wrong?
> > Any ideas?
>
> Does the problem also happen on Linux? Does it happen when using the
> plain C API? Just a guess, but maybe lowering the priority of the idle
> function fixes the problem? (note: the higher the priority number the
> lower the priority)
>
> > Thanks a lot and sorry for my english...
> >
> >
> >
> >
> > xavier
>
> Armin
>
>
>


-- 
Xavier Larrodé
Ingenieur expert GVT
http://www.gvt-nexter.fr
[email protected]     _______________________
12 Rue de la Vallée
1050 Ixelles
+32 (0)2 648 71 04
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