> I'm pretty sure the player reads each MP3 file into memory then
> plays it as opposed to reading the file on the fly. Therefore you
> shouldn't have skipping at all. This system is definitely the way to
> go if you have the time to custom compile your music and want
> long playing times.
No, it doesn't. The Genica unit I have has a 60-second buffer.
Which is probably around a megabyte of space. An MP3 song is
typically 3-5MB, depending on the length of the song, and how
it was ripped.
The way the buffer works is that the buffer fills (from reading
the disk) faster than it takes to PLAY the data out the speakers.
So assuming there are no problems reading the disk (i.e. skips),
you'll never have your song interrupted. But when it's shaken
a lot, the disk doesn't read, and you keep playing from the buffer.
If you can start reading the disk again BEFORE the buffer runs out,
you don't get the music interrupted.
The problem on a bike is when you are riding over some really
bumpy stretches, like washboard dirt or something. Then the buffer
slowly empties, since you can't read the disk enough to keep it
filled.
The only way you'll have COMPLETELY skipless sound is to get a
memory-based player. No disks at all, the songs are stored directly
in RAM. The problem is that it doesn't hold NEARLY as much as a CD.
Besides, we've got one of the best suspensions on the planet!
With our smoother ride our CD players will skip less.
(wishful thinking? I expect someone will argue this point! ;-)
-K
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Kelly Cash Direct: 408-845-5762
Sr. Systems Engineer Main: 408-845-5700
Solid Data Systems FAX: 408-727-5496
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