nckx pushed a commit to branch master
in repository guix.
commit 160de94418f255b217670a58eee4350e0f73848d
Author: Tobias Geerinckx-Rice <[email protected]>
AuthorDate: Sun Aug 14 02:00:02 2022 +0200
gnu: dhewm3: Update to 1.5.2.
* gnu/packages/game-development.scm (dhewm3): Update to 1.5.2.
[arguments]: Don't explicitly return #t from phases.
[inputs]: Remove libjpeg-turbo, libogg, and libvorbis.
---
gnu/packages/game-development.scm | 10 +++-------
1 file changed, 3 insertions(+), 7 deletions(-)
diff --git a/gnu/packages/game-development.scm
b/gnu/packages/game-development.scm
index 3e0301a199..1c94480092 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -2651,7 +2651,7 @@ game engine. id Tech 2 is the engine originally behind
Quake 2.")
(define-public dhewm3
(package
(name "dhewm3")
- (version "1.5.1")
+ (version "1.5.2")
(source (origin
(method url-fetch)
(uri (string-append
@@ -2659,7 +2659,7 @@ game engine. id Tech 2 is the engine originally behind
Quake 2.")
version "/dhewm3-" version "-src.tar.xz"))
(sha256
(base32
- "0s2brx6wyljhjbpli97iy4lc4fqqsvdc09raz8njg0vgzcsiyrri"))))
+ "10p0w1x5wx9b7d8mzvb6yqjia9prhkjwz04vbvphy8p383r33am6"))))
(build-system cmake-build-system)
(arguments
`(#:tests? #f ; No tests.
@@ -2667,13 +2667,9 @@ game engine. id Tech 2 is the engine originally behind
Quake 2.")
(modify-phases %standard-phases
(add-after 'unpack 'change-to-build-dir
(lambda _
- (chdir "neo")
- #t)))))
+ (chdir "neo"))))))
(inputs
`(("curl" ,curl)
- ("libjpeg" ,libjpeg-turbo)
- ("libogg" ,libogg)
- ("libvorbis" ,libvorbis)
("libx11" ,libx11)
("openal" ,openal)
("sdl2" ,sdl2)