This is a weekly posting with GURPS vehicles (and the like) to the 
GURPSnet mailing list. I grant the permission for all non-commercial 
redistribution of my work, but I would like to know if you put it on 
a website or the like. With a slight delay, old vehicles appear
at   http://omeyer.gmxhome.de/GURPSnet_files/summary.html
  Onno Meyer, 2006-02-06

TUA CV30 "Trojan" Armoured Personnel Carrier v1.0 (TL9)
  Copyright 2006 by Gareth Owen ([EMAIL PROTECTED])

  Officially the CV30 Trojan is a lightweight armoured personnel carrier 
designed for transporting officers and small teams in safety on the 
battlefield. Unofficially most other starnations regard the TUA 
definition of lightweight with varying degrees of disbelief. Weighing in 
at twenty tons it can only be considered lightweight when compared to 
heavyweights like the Phalanx. However, it is enormously capable 
considering its role. It has two crewmen and four passengers. All four 
passengers have terminals that can access vehicle sensors and the 
BattleNet, but they cannot control the vehicle.
  It has a small self defence turret armed with a blaster HMG and a twin 
medium missile launcher. There are three PD blaster II point defence 
weapons, one in the main turret, one in a universal turret on top of the 
main turret and one in an arm. Smoke dischargers are fitted on the main 
turret and hull. The missile launcher is a conventional twin tube 
breechloader, it can be reloaded by the commander if the turret is 
rotated to the straight ahead position and he stands on his seat. A pair 
of spare missiles are stored next to his seat in antiblast magazines, 
but more can be carried in general cargo or access space if necessary. 
The weapons fit is small but useful, ambushed Terran convoys are often 
able to fight their way out because the ambushers have to concentrate on 
the Phalanxes and Warriors, only to find the missiles and HMG fire of 
the 'soft' Trojans have dealt them serious damage. The Trojan fits with 
the Terran Armies philosophy that the tail is not soft and every tracked 
vehicle deployed should be capable of fighting if it has to.
  The Trojan has a wide variety of systems intended to allow an 
unmodified Trojan to operate in a specialist role. For example, an arm 
is mounted on the rear of the main turret that is identical to that used 
by the Phalanx, allowing the Trojan to act as forward observer vehicle. 
The main turret has a searchlight and speaker system which mostly prove 
useful in low intensity conflicts and psychological operations. Sensors 
include comprehensive night vision equipment and a short range 
multiscanner. Electronics include the usual modular communications and 
computer systems.
  The crew compartment is large and quite roomy, the driver and 
commander sit at the front of the compartment with the four passengers 
in two rows behind them. Both crewmen have overhead hatches and can 
access all vehicle systems including maneuver controls. All six 
personnel have equipment lockers and the four passengers have sockets 
capable of receiving D-rack backpack modules. Between the middle two 
seats is an escape hatch in the floor. In the middle of the rear of the 
vehicle is a two man airlock, which can of course mate up with the 
hatches on other TUA vehicles. To the right of the airlock is a small 
toilet, while to the left is a small food preparation area with pantry, 
water tank, infrasonic oven and water heater.
  A cyberswarm hive is provided which is normally occupied by a crawler 
maintenance swarm charged with finding and fixing minor breaches in hull 
integrity before they become major problems.
  Power is provided by a 750kW Cathari NM750n04 MHD fusion reactor, 
making the unit independent of refuelling for two years. The powerplant 
is heavily protected by over four inches of polymer nanocrys. A 
dedicated computer monitors the reactor, a TCS 5500/40CNN running the 
Nuclear Monitor software package, which shuts the unit down if it 
detects a serious problem with the reactor. If this happens a powercell 
backup is activated which gives the crew thirteen minutes of normal 
power to get to a safe place, preferably the company support post to 
meet up with an engineering team.
  Mobility is excellent, the CV30 is a little faster than the CV10/CV20 
series vehicles it supports, it has a very low ground pressure allowing 
it to travel over snow and other soft surfaces and is fully amphibious.
  Stealth systems are good and the unit has over 9 tons of BPC armour 
covering 2 tons of polyceramic ablative shielding. Survivability on the 
modern battlefield is reasonable. It can't survive in the face of 
weapons designed to kill MBU's but it can withstand autocannon and near 
misses from heavy artillery.
  The MHD fusion plant makes the Trojan independent in power terms. It 
produces 33.9kW excess power on the move which will recharge a CIWS shot 
every twelve seconds. When stationary it produces 683.9kW excess power 
which will recharge five CIWS shots every three seconds. Seven and a 
half CIWS shots can be exchanged for one HMG shot.
  Hostile environment protection is good, the Trojan can operate in 
atmospheres between vacuum and 20 atmospheres and the BPC armour is 
highly acid resistant. Temperatures from cryogenic up to Mercury levels 
are tolerated. Radiation protection is very good (PF1100). In the Sol 
system the CV30 can operate on all terrestrial bodies except Io, Europa 
and the inner Jovian moons where the radiation level is too high and 
Venus where the pressure is too high. Mercury is also problematic as the 
Trojan cannot protect the crew sufficiently from a maximum strength 
solar flare - however personal armour, antirad and hardened bunkers tend 
to mitigate this.

Subassemblies: Body +4, two Tracks +3, full-rotation Main Turret +1, 
  full-rotation PD Turret -2, Arm +0.
Powertrain: 650-kW tracked drivetrain; 750-kW super MHD fusion reactor 
  [Reactor Shell]; six 300,000-kWs rechargeable power cells; two 
  240,000-kWs rechargeable power cells; 240,000-kWs rechargeable power 
  cell [PD Turret]; 240,000-kWs rechargeable power cell [Arm].
Occupancy: 6 NCS.   Cargo: 55 cf

Armor               F         RL          B          T          U
Body:            4/350+350  4/350+350  4/350+350  4/400+350  4/350+350
Main Turret:     4/500+350  4/350+350  4/350+350  4/400+350
PD Turret:       4/400+350  4/400+350  4/400+350  4/400+350
Arm:             4/500+350  4/500+350  4/500+350  4/500+350  4/500+350
Tracks:              4/100      4/100      4/100      4/100      4/100
Track Skirts:        4/200      4/200      4/200      4/200      4/200
CPU Bay:             1,000      1,000      1,000      1,000      1,000
Reactor Shell:       1,000      1,000      1,000      1,000      1,000

Weaponry
152mm H2 Launcher [Main Tur:F] (4 rounds) +2.
Five S3 Projectors [Bod:F] (3 rounds each).
Five S3 Projectors [Main Tur:F] (3 rounds each).

Blaster HMG [Main Tur:F] (400 shots) +6.
PD Blaster II [Main Tur:F] (600 shots) +5.
PD Blaster II [PD Tur:F] (600 shots) +5.
PD Blaster II [Arm:F] (600 shots) +5.

Equipment: 
  Body: Anti-blast magazine for two 152mm missiles; Four 5x LLTVs 
[FRLB]; 4-mile multiscanner; navigation instruments; two IFF; inertial 
navigation system; military GPS; two HUDWACs with pupil scanners; 
advanced radar/laser detector; deceptive jammer (rating 3); C3 hardened, 
neural-net, small computer [Reactor Shell]; six terminals; full fire 
suppression system; two-man airlock with two showers; high-security 
alarm; six 0.1-cf modular sockets [CPU Bay]; six 0.2-cf modular sockets; 
1.2-cf modular socket; two ovens; cyberswarm hive; 6-gallon water tank; 
6-man full life system; cramped toilet; 6 crashwebs. Main Turret: Anti-
blast magazine for two 152mm missiles; full stabilization and cyberslave 
mount for Blaster HMG; full stabilization and cyberslave mount for PD 
Blaster II; speaker; 1-mile searchlight [F]; three 5x LLTVs [LRB]; 25x 
LLTV [F]; 5-mile thermographs [F]; two 0.2-cf modular sockets. PD 
Turret: Full stabilization, cyberslave mount and universal mount for PD 
Blaster II; 5x LLTV [F]; 5-mile thermograph [F]. Arm: Full stabilization 
for PD Blaster II; 1-mile searchlight [F]; 25x LLTV [F]; 5-mile 
thermograph [F]; 10-mile laser designator; 10-mile laser rangefinder; 5-
mile laser optics detector; ST-20 extendable, striker arm motor. 
External: Basic emission cloaking; basic stealth; liquid crystal skin; 
radiation shielding; hitch; pin.

Statistics
Size: 15'x10'x9'   Payload: 2,766 lbs.   Lwt.: 39,110.5 lbs.
Volume: 1,136 cf   Maint.: 12 hrs.       Price: $2,801,011

HT: 12   HP: 1,500 Body, 600 each Track, 90 Main Turret, 18 PD Turret, 
             96 Arm. 

gSpeed: 75   gAccel: 5     gDecel: 20   gMR: 1      gSR: 7
wSpeed:  6   wAccel: 0.7   wDecel: 10   wMR: 0.75   wSR: 6
Ground Pressure Very Low. Off-road speed 4/5. 
Draft 2.3'. Flotation Rating 43,750 lbs.

Design Notes
  Body is 700 cf. Tracks are 420 cf. Main Turret is 11 cf. PD Turret is 
1 cf. Arm is 4 cf. Structure is heavy and expensive. Armor is advanced 
laminate covered by fireproof advanced ablative. Component armor is 
advanced composite. Self-sealing. Computerized controls with duplicate 
maneuver controls. There are 55.607 cf of empty space in the body, 0.732 
cf in the Main Turret, 0.203 cf in the PD turret and 2.968 cf in the arm 
for further upgrades. Empty weight is 36,344.5 lbs. Two 152mm missiles 
and fifteen 51mm rockets are stored in the body, two 152mm missiles and 
fifteen 51mm rockets are stored in the Main Turret.

TUAF Blaster Heavy Machine Gun (v2.0, G. Owen 2005)
  A heavy machinegun blaster intended as the primary armament of 
frontline non-combatants such as recovery vehicles, ferries, etc. The 
BMG, as it is commonly known, is a rugged, reliable weapon, easily 
distinguishable by it's X shaped muzzle which has four electrodes 
converging on the carrier beam. At it's peak rate of fire it consumes 
30MW of power.

TUAF PD Blaster II (v2.0, G. Owen 2004)
  A lightweight particle beam intended for use in the point defence 
role. As such it is ubiquitous, equipping almost every AFV the TUA 
fields. It is accurate out to about 900 yards and at maximum rate of 
fire uses 8 megawatts. It replaced a laser design having an increased 
power rating and the ability to penetrate blackout gas, it also is much 
more effective against personnel, robots and electronic systems. It is a 
neutral particle beam weapon, but can be switched to operate in charged 
particle mode.
  A variety of different mounts exist, typically the weapon is mounted 
in a stabilised cyberslave in the hull or turret, however a stabilised 
arm mount is also common, sponson turrets aren't unknown and many second 
line vehicles just have single pair of linked, stabilised, cyberslaved, 
universal weapons in a dedicated turret.

TUAF 152mm H2 Launcher (v1.0, G. Owen 2004)
  A Terran Union missile launcher designed to be installed on support 
vehicles - it is a twin tube, breech loading launcher capable of firing 
any member of the medium missile or medium rocket families. Typically it 
is loaded with the general purpose self defence medium rocket - but 
other weapons are possible depending on the threat.
  Game Mechanics: 152mm two tube breechloading launcher rated for 50 
pound rockets.

TUAF 152mm Medium Missiles (v1.1, G. Owen 2005)
  A widely used family of missiles. Medium Missile launchers are used to 
give field commanders a flexible weapon system capable of engaging any 
type of target.
  The HVMM is a stealthy hypersonic missile designed to kill aircraft. 
It has a high explosive warhead, using a proximity fuse. It flies at 
speeds in excess of Mach 4 for up to 9 seconds, giving it a  maximum 
combat range of some 14km.
  The ATMM is a tank killing missile, designed to fly to a preset point 
and then kill the nearest enemy armoured vehicle. Its HEAT warhead is 
mounted to fire down and it uses a pop-up attack to penetrate a targets 
top armour. The HEAT warhead is capable of penetrating some 2.5 inches 
of BPC. In ARM mode it can be used to attack ground radar stations, etc. 
It is a stealthy missile with a maximum range of over 6km.
  The GPMM is a general purpose 'artillery' missile, intended to attack 
troop formations, soft vehicles, fortifications, etc. It uses a good 
sized high explosive warhead, is stealthy and flies at less than the 
speed of sound for over three minutes, giving it a combat range in 
excess of 50km.
Game Mechanics: HVMM: 152mm small HEPF(ABF), PEH guidance, stealthy. 
ATMM: 152mm normal HEAT, cheap pop-up BPEH, stealthy. GPMM: 152mm modest 
HE, cheap BPEH, stealthy. 

TUAF 152mm Self Defence Medium Rocket (v1.0, G. Owen 2004)
  The SDMR is designed to give a nasty surprise to enemy units attacking 
"soft" Terran Union support units. It cannot be fired from the vertical 
mount launchers common on frontline vehicles - only the breechloading H1 
and H2 mounts used by support vehicles.
  It's a supersonic, unguided rocket with four independent HESH 
warheads, intended to engage enemy armour or infantry. It relies on 
speed and the number of warheads to penetrate enemy CIWS systems. It has 
a maximum combat range of just under a mile, but given its intended role 
this is sufficient.
  Game Mechanics: Four 152mm small HESH warheads.

TUA 51mm S3 Projector (v2.0, G. Owen 2004)
  A three barrel launcher designed to be bolted onto AFVs. The standard 
projectile is a blackout gas missile, with a maximum range of 210 yards. 
It is normally calibrated to fire out to 30 or 40 yards on the command 
of the driver or some other operator.
  It is a three barreled device, firing straight ahead and to the right 
and left. The centre barrel fires directly ahead, while the right and 
left barrels fire to either side, at an angle of 26 degrees, so that for 
every 10 yards forward they place their rounds five yards to the side. 
It is designed to nest together, so that a row of any number of 
launchers can be mounted in line astern. The normal mounting is under 
armour, but it is possible to bolt large numbers of extra launchers onto 
a vehicle in open mounts.
  Game Mechanics: 51mm 3-shot muzzle loading launcher rated for 1.5 
pound rockets.

Weapon                    Weight Volume Cost    Power  WPS VPS  CPS       TL
Blaster Heavy Machine Gun  82    1.64   $98,000 30,000  -   -    -        9
PD Blaster II               9.5  0.19   $12,000  8,000  -   -    -        9
152mm H2 Launcher         105    2.1     $3,800   neg. 50  1    $1,300[1] 9
51mm S3 Projector           2.7  0.054     $190   neg. 1.5 0.03    $70    9
[1] SDMR, also fires HVMM ($47,000), ATMM ($64,000), GPMM ($57,000).

Weapon                    Ammo Malf. Type Damage SS Acc 1/2D  Max   RoF
Blaster Heavy Machine Gun  -   crit. imp. 6d*10  20 21  4,600 9,200 10*
PD Blaster II              -   crit. imp. 9d+2   12 16    850 1,700 20*

Weapon            Warhead   Guid.  Type  Damage      Spd.  End. Min. Max   
SS Acc Skill RoF
152mm H1 Launcher 
  SDMR            4*HESH     -     exp.  6d*82 each    910  5.4  -    4,900
20 15   -    2:5
  HVMM            HEPF      PEH    exp.  6d*82[20d]  1,500  9   50   14,000
20  -  16    2:5
  ATMM            HEAT      BPEHPU exp.  6d*41(10)     300 21    -    6,300
20  -  15    2:5
  GPMM            HE        BPEH   exp.  6d*165[10d]   300 62    -   19,000
20  -  15    2:5
51mm S3 Projector Blackout   -     spcl. 20 yd.        300  0.7  -      210
12 10   -    3:6

  C-Rack Basic Communications Module: A basic communications module 
designed to plug into a standard 0.2cf C-rack modular socket. It is 
intended to provide Terran vehicles with a standard set of 
communications options, including integration into the lasernet used by 
Terran ground forces. The lasercoms are not powerful enough to reach 
standard communications satellites, although GPS satellites are fitted 
with extra-sensitive receivers that allow them to pick up lasercom 
broadcasts in an emergency. The number of such channels available is 
very limited, so this is for emergency use only. 
Although it plugs into vehicle power it has a pair of rC-cells that will 
run it for some time independently, allowing it to be used as a distress 
beacon, for example. The computer is provided to automate message 
handling and to intelligently reconfigure the lasercoms, seeking the 
best way to maintain the integrity of the lasernet. A self destruct 
charge is provided to allow the vehicle to destroy the module in an 
emergency. 
Medium-range radio with scrambler, four short-range laser communicators 
with scramblers, two infrared communicators with scramblers, military 
GPS, C2 compact, dumb, hardened, small computer, 50mm self-destruct 
(6dx16 explosive), 2 rC cells. 10 lbs., 0.2 cf, $5,484, neg.
  I-Rack Uplink Communications Module: A specialised high power laser 
communicator, intended to provide field units with a means of 
communicating via geostationary communications satellites. It fits in 
the large 1.2cf I-rack communications sockets of Terran Union ground 
vehicles. 
The computer is provided to track commo satellites and automate message 
handling. It also includes a pair of tightbeam communicators allowing it 
to communicate with aerospace force craft, etc. A self destruct charge 
is provided plus powercells that will power the module for seven and a 
half hours of independent operation. 
Long-range laser communicator with scrambler, two medium-range tight-
beam communicators with scramblers, military GPS, C2 compact, dumb, 
hardened, small computer, 50mm self-destruct (6dx16 explosive), 4 rC 
cells. 60 lbs., 1.2 cf, $8,292, 0.4 kW.
  P-Rack Basic Computer Module: A basic computer module designed to slot 
into the 0.1 cf P-Rack. The computer is a compact, yet powerful TCS unit 
with a combat microcontroller as backup. A small demolition charge is 
provided to destroy the computer in the event of abandonment or imminent 
capture.  
C4 hardened, genius, high capacity small computer, C2 compact, dumb, 
hardened small computer, 50mm self-destruct (6dx16 explosive). 5 lbs., 
0.1 cf, $90,312, neg.

  CIWS Package: A sophisticated targeting package capable of controlling 
a specific point defence weapon, usually a PD Blaster II.  
C4 Gunner on ROM chips.  
$33,750.
  Combat Recognition Package: An up to date set of enemy vehicle 
recognition databases.  
4 x 1 GB databases (one each for ground, water, air and space vehicles). 
$4,000.
  Infantry Combat Vehicle Package: A set of computer programs to support 
a basic infantry combat vehicle with a pair of weapons systems, one of 
which is capable of indirect fire. For example the CV20 has a 23mm 
cannon and a pair of V4 missile cells. Note that CIWS weapons have 
separate, dedicated program packages. It can also monitor the dismounted 
infantry squad and display their positions, firing arcs, etc. if the 
vehicle is equipped with the appropriate direction finding equipment, 
etc.  
C1 Datalink, C4 Targeting on ROM chips, C1 targeting, C1 fire direction, 
C2 damage control, C2 routine vehicle operation, C1 news daemon, C3 
transmission profiling, C2 encryption, C3 Target Tracking, C2 TacNet, 1 
GB Database (vehicle plans), 1 GB Database (transmission profiling). 
$17,900.

Next Week: A cargo trailer for the APC

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