This is a weekly posting with GURPS vehicles (and the like) to the
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redistribution of my work, but I would like to know if you put it on
a website or the like. With a slight delay, old vehicles appear
at http://omeyer.gmxhome.de/GURPSnet_files/summary.html
Onno Meyer, 2006-02-06
TUA CV30 "Trojan" Armoured Personnel Carrier v1.0 (TL9)
Copyright 2006 by Gareth Owen ([EMAIL PROTECTED])
Officially the CV30 Trojan is a lightweight armoured personnel carrier
designed for transporting officers and small teams in safety on the
battlefield. Unofficially most other starnations regard the TUA
definition of lightweight with varying degrees of disbelief. Weighing in
at twenty tons it can only be considered lightweight when compared to
heavyweights like the Phalanx. However, it is enormously capable
considering its role. It has two crewmen and four passengers. All four
passengers have terminals that can access vehicle sensors and the
BattleNet, but they cannot control the vehicle.
It has a small self defence turret armed with a blaster HMG and a twin
medium missile launcher. There are three PD blaster II point defence
weapons, one in the main turret, one in a universal turret on top of the
main turret and one in an arm. Smoke dischargers are fitted on the main
turret and hull. The missile launcher is a conventional twin tube
breechloader, it can be reloaded by the commander if the turret is
rotated to the straight ahead position and he stands on his seat. A pair
of spare missiles are stored next to his seat in antiblast magazines,
but more can be carried in general cargo or access space if necessary.
The weapons fit is small but useful, ambushed Terran convoys are often
able to fight their way out because the ambushers have to concentrate on
the Phalanxes and Warriors, only to find the missiles and HMG fire of
the 'soft' Trojans have dealt them serious damage. The Trojan fits with
the Terran Armies philosophy that the tail is not soft and every tracked
vehicle deployed should be capable of fighting if it has to.
The Trojan has a wide variety of systems intended to allow an
unmodified Trojan to operate in a specialist role. For example, an arm
is mounted on the rear of the main turret that is identical to that used
by the Phalanx, allowing the Trojan to act as forward observer vehicle.
The main turret has a searchlight and speaker system which mostly prove
useful in low intensity conflicts and psychological operations. Sensors
include comprehensive night vision equipment and a short range
multiscanner. Electronics include the usual modular communications and
computer systems.
The crew compartment is large and quite roomy, the driver and
commander sit at the front of the compartment with the four passengers
in two rows behind them. Both crewmen have overhead hatches and can
access all vehicle systems including maneuver controls. All six
personnel have equipment lockers and the four passengers have sockets
capable of receiving D-rack backpack modules. Between the middle two
seats is an escape hatch in the floor. In the middle of the rear of the
vehicle is a two man airlock, which can of course mate up with the
hatches on other TUA vehicles. To the right of the airlock is a small
toilet, while to the left is a small food preparation area with pantry,
water tank, infrasonic oven and water heater.
A cyberswarm hive is provided which is normally occupied by a crawler
maintenance swarm charged with finding and fixing minor breaches in hull
integrity before they become major problems.
Power is provided by a 750kW Cathari NM750n04 MHD fusion reactor,
making the unit independent of refuelling for two years. The powerplant
is heavily protected by over four inches of polymer nanocrys. A
dedicated computer monitors the reactor, a TCS 5500/40CNN running the
Nuclear Monitor software package, which shuts the unit down if it
detects a serious problem with the reactor. If this happens a powercell
backup is activated which gives the crew thirteen minutes of normal
power to get to a safe place, preferably the company support post to
meet up with an engineering team.
Mobility is excellent, the CV30 is a little faster than the CV10/CV20
series vehicles it supports, it has a very low ground pressure allowing
it to travel over snow and other soft surfaces and is fully amphibious.
Stealth systems are good and the unit has over 9 tons of BPC armour
covering 2 tons of polyceramic ablative shielding. Survivability on the
modern battlefield is reasonable. It can't survive in the face of
weapons designed to kill MBU's but it can withstand autocannon and near
misses from heavy artillery.
The MHD fusion plant makes the Trojan independent in power terms. It
produces 33.9kW excess power on the move which will recharge a CIWS shot
every twelve seconds. When stationary it produces 683.9kW excess power
which will recharge five CIWS shots every three seconds. Seven and a
half CIWS shots can be exchanged for one HMG shot.
Hostile environment protection is good, the Trojan can operate in
atmospheres between vacuum and 20 atmospheres and the BPC armour is
highly acid resistant. Temperatures from cryogenic up to Mercury levels
are tolerated. Radiation protection is very good (PF1100). In the Sol
system the CV30 can operate on all terrestrial bodies except Io, Europa
and the inner Jovian moons where the radiation level is too high and
Venus where the pressure is too high. Mercury is also problematic as the
Trojan cannot protect the crew sufficiently from a maximum strength
solar flare - however personal armour, antirad and hardened bunkers tend
to mitigate this.
Subassemblies: Body +4, two Tracks +3, full-rotation Main Turret +1,
full-rotation PD Turret -2, Arm +0.
Powertrain: 650-kW tracked drivetrain; 750-kW super MHD fusion reactor
[Reactor Shell]; six 300,000-kWs rechargeable power cells; two
240,000-kWs rechargeable power cells; 240,000-kWs rechargeable power
cell [PD Turret]; 240,000-kWs rechargeable power cell [Arm].
Occupancy: 6 NCS. Cargo: 55 cf
Armor F RL B T U
Body: 4/350+350 4/350+350 4/350+350 4/400+350 4/350+350
Main Turret: 4/500+350 4/350+350 4/350+350 4/400+350
PD Turret: 4/400+350 4/400+350 4/400+350 4/400+350
Arm: 4/500+350 4/500+350 4/500+350 4/500+350 4/500+350
Tracks: 4/100 4/100 4/100 4/100 4/100
Track Skirts: 4/200 4/200 4/200 4/200 4/200
CPU Bay: 1,000 1,000 1,000 1,000 1,000
Reactor Shell: 1,000 1,000 1,000 1,000 1,000
Weaponry
152mm H2 Launcher [Main Tur:F] (4 rounds) +2.
Five S3 Projectors [Bod:F] (3 rounds each).
Five S3 Projectors [Main Tur:F] (3 rounds each).
Blaster HMG [Main Tur:F] (400 shots) +6.
PD Blaster II [Main Tur:F] (600 shots) +5.
PD Blaster II [PD Tur:F] (600 shots) +5.
PD Blaster II [Arm:F] (600 shots) +5.
Equipment:
Body: Anti-blast magazine for two 152mm missiles; Four 5x LLTVs
[FRLB]; 4-mile multiscanner; navigation instruments; two IFF; inertial
navigation system; military GPS; two HUDWACs with pupil scanners;
advanced radar/laser detector; deceptive jammer (rating 3); C3 hardened,
neural-net, small computer [Reactor Shell]; six terminals; full fire
suppression system; two-man airlock with two showers; high-security
alarm; six 0.1-cf modular sockets [CPU Bay]; six 0.2-cf modular sockets;
1.2-cf modular socket; two ovens; cyberswarm hive; 6-gallon water tank;
6-man full life system; cramped toilet; 6 crashwebs. Main Turret: Anti-
blast magazine for two 152mm missiles; full stabilization and cyberslave
mount for Blaster HMG; full stabilization and cyberslave mount for PD
Blaster II; speaker; 1-mile searchlight [F]; three 5x LLTVs [LRB]; 25x
LLTV [F]; 5-mile thermographs [F]; two 0.2-cf modular sockets. PD
Turret: Full stabilization, cyberslave mount and universal mount for PD
Blaster II; 5x LLTV [F]; 5-mile thermograph [F]. Arm: Full stabilization
for PD Blaster II; 1-mile searchlight [F]; 25x LLTV [F]; 5-mile
thermograph [F]; 10-mile laser designator; 10-mile laser rangefinder; 5-
mile laser optics detector; ST-20 extendable, striker arm motor.
External: Basic emission cloaking; basic stealth; liquid crystal skin;
radiation shielding; hitch; pin.
Statistics
Size: 15'x10'x9' Payload: 2,766 lbs. Lwt.: 39,110.5 lbs.
Volume: 1,136 cf Maint.: 12 hrs. Price: $2,801,011
HT: 12 HP: 1,500 Body, 600 each Track, 90 Main Turret, 18 PD Turret,
96 Arm.
gSpeed: 75 gAccel: 5 gDecel: 20 gMR: 1 gSR: 7
wSpeed: 6 wAccel: 0.7 wDecel: 10 wMR: 0.75 wSR: 6
Ground Pressure Very Low. Off-road speed 4/5.
Draft 2.3'. Flotation Rating 43,750 lbs.
Design Notes
Body is 700 cf. Tracks are 420 cf. Main Turret is 11 cf. PD Turret is
1 cf. Arm is 4 cf. Structure is heavy and expensive. Armor is advanced
laminate covered by fireproof advanced ablative. Component armor is
advanced composite. Self-sealing. Computerized controls with duplicate
maneuver controls. There are 55.607 cf of empty space in the body, 0.732
cf in the Main Turret, 0.203 cf in the PD turret and 2.968 cf in the arm
for further upgrades. Empty weight is 36,344.5 lbs. Two 152mm missiles
and fifteen 51mm rockets are stored in the body, two 152mm missiles and
fifteen 51mm rockets are stored in the Main Turret.
TUAF Blaster Heavy Machine Gun (v2.0, G. Owen 2005)
A heavy machinegun blaster intended as the primary armament of
frontline non-combatants such as recovery vehicles, ferries, etc. The
BMG, as it is commonly known, is a rugged, reliable weapon, easily
distinguishable by it's X shaped muzzle which has four electrodes
converging on the carrier beam. At it's peak rate of fire it consumes
30MW of power.
TUAF PD Blaster II (v2.0, G. Owen 2004)
A lightweight particle beam intended for use in the point defence
role. As such it is ubiquitous, equipping almost every AFV the TUA
fields. It is accurate out to about 900 yards and at maximum rate of
fire uses 8 megawatts. It replaced a laser design having an increased
power rating and the ability to penetrate blackout gas, it also is much
more effective against personnel, robots and electronic systems. It is a
neutral particle beam weapon, but can be switched to operate in charged
particle mode.
A variety of different mounts exist, typically the weapon is mounted
in a stabilised cyberslave in the hull or turret, however a stabilised
arm mount is also common, sponson turrets aren't unknown and many second
line vehicles just have single pair of linked, stabilised, cyberslaved,
universal weapons in a dedicated turret.
TUAF 152mm H2 Launcher (v1.0, G. Owen 2004)
A Terran Union missile launcher designed to be installed on support
vehicles - it is a twin tube, breech loading launcher capable of firing
any member of the medium missile or medium rocket families. Typically it
is loaded with the general purpose self defence medium rocket - but
other weapons are possible depending on the threat.
Game Mechanics: 152mm two tube breechloading launcher rated for 50
pound rockets.
TUAF 152mm Medium Missiles (v1.1, G. Owen 2005)
A widely used family of missiles. Medium Missile launchers are used to
give field commanders a flexible weapon system capable of engaging any
type of target.
The HVMM is a stealthy hypersonic missile designed to kill aircraft.
It has a high explosive warhead, using a proximity fuse. It flies at
speeds in excess of Mach 4 for up to 9 seconds, giving it a maximum
combat range of some 14km.
The ATMM is a tank killing missile, designed to fly to a preset point
and then kill the nearest enemy armoured vehicle. Its HEAT warhead is
mounted to fire down and it uses a pop-up attack to penetrate a targets
top armour. The HEAT warhead is capable of penetrating some 2.5 inches
of BPC. In ARM mode it can be used to attack ground radar stations, etc.
It is a stealthy missile with a maximum range of over 6km.
The GPMM is a general purpose 'artillery' missile, intended to attack
troop formations, soft vehicles, fortifications, etc. It uses a good
sized high explosive warhead, is stealthy and flies at less than the
speed of sound for over three minutes, giving it a combat range in
excess of 50km.
Game Mechanics: HVMM: 152mm small HEPF(ABF), PEH guidance, stealthy.
ATMM: 152mm normal HEAT, cheap pop-up BPEH, stealthy. GPMM: 152mm modest
HE, cheap BPEH, stealthy.
TUAF 152mm Self Defence Medium Rocket (v1.0, G. Owen 2004)
The SDMR is designed to give a nasty surprise to enemy units attacking
"soft" Terran Union support units. It cannot be fired from the vertical
mount launchers common on frontline vehicles - only the breechloading H1
and H2 mounts used by support vehicles.
It's a supersonic, unguided rocket with four independent HESH
warheads, intended to engage enemy armour or infantry. It relies on
speed and the number of warheads to penetrate enemy CIWS systems. It has
a maximum combat range of just under a mile, but given its intended role
this is sufficient.
Game Mechanics: Four 152mm small HESH warheads.
TUA 51mm S3 Projector (v2.0, G. Owen 2004)
A three barrel launcher designed to be bolted onto AFVs. The standard
projectile is a blackout gas missile, with a maximum range of 210 yards.
It is normally calibrated to fire out to 30 or 40 yards on the command
of the driver or some other operator.
It is a three barreled device, firing straight ahead and to the right
and left. The centre barrel fires directly ahead, while the right and
left barrels fire to either side, at an angle of 26 degrees, so that for
every 10 yards forward they place their rounds five yards to the side.
It is designed to nest together, so that a row of any number of
launchers can be mounted in line astern. The normal mounting is under
armour, but it is possible to bolt large numbers of extra launchers onto
a vehicle in open mounts.
Game Mechanics: 51mm 3-shot muzzle loading launcher rated for 1.5
pound rockets.
Weapon Weight Volume Cost Power WPS VPS CPS TL
Blaster Heavy Machine Gun 82 1.64 $98,000 30,000 - - - 9
PD Blaster II 9.5 0.19 $12,000 8,000 - - - 9
152mm H2 Launcher 105 2.1 $3,800 neg. 50 1 $1,300[1] 9
51mm S3 Projector 2.7 0.054 $190 neg. 1.5 0.03 $70 9
[1] SDMR, also fires HVMM ($47,000), ATMM ($64,000), GPMM ($57,000).
Weapon Ammo Malf. Type Damage SS Acc 1/2D Max RoF
Blaster Heavy Machine Gun - crit. imp. 6d*10 20 21 4,600 9,200 10*
PD Blaster II - crit. imp. 9d+2 12 16 850 1,700 20*
Weapon Warhead Guid. Type Damage Spd. End. Min. Max
SS Acc Skill RoF
152mm H1 Launcher
SDMR 4*HESH - exp. 6d*82 each 910 5.4 - 4,900
20 15 - 2:5
HVMM HEPF PEH exp. 6d*82[20d] 1,500 9 50 14,000
20 - 16 2:5
ATMM HEAT BPEHPU exp. 6d*41(10) 300 21 - 6,300
20 - 15 2:5
GPMM HE BPEH exp. 6d*165[10d] 300 62 - 19,000
20 - 15 2:5
51mm S3 Projector Blackout - spcl. 20 yd. 300 0.7 - 210
12 10 - 3:6
C-Rack Basic Communications Module: A basic communications module
designed to plug into a standard 0.2cf C-rack modular socket. It is
intended to provide Terran vehicles with a standard set of
communications options, including integration into the lasernet used by
Terran ground forces. The lasercoms are not powerful enough to reach
standard communications satellites, although GPS satellites are fitted
with extra-sensitive receivers that allow them to pick up lasercom
broadcasts in an emergency. The number of such channels available is
very limited, so this is for emergency use only.
Although it plugs into vehicle power it has a pair of rC-cells that will
run it for some time independently, allowing it to be used as a distress
beacon, for example. The computer is provided to automate message
handling and to intelligently reconfigure the lasercoms, seeking the
best way to maintain the integrity of the lasernet. A self destruct
charge is provided to allow the vehicle to destroy the module in an
emergency.
Medium-range radio with scrambler, four short-range laser communicators
with scramblers, two infrared communicators with scramblers, military
GPS, C2 compact, dumb, hardened, small computer, 50mm self-destruct
(6dx16 explosive), 2 rC cells. 10 lbs., 0.2 cf, $5,484, neg.
I-Rack Uplink Communications Module: A specialised high power laser
communicator, intended to provide field units with a means of
communicating via geostationary communications satellites. It fits in
the large 1.2cf I-rack communications sockets of Terran Union ground
vehicles.
The computer is provided to track commo satellites and automate message
handling. It also includes a pair of tightbeam communicators allowing it
to communicate with aerospace force craft, etc. A self destruct charge
is provided plus powercells that will power the module for seven and a
half hours of independent operation.
Long-range laser communicator with scrambler, two medium-range tight-
beam communicators with scramblers, military GPS, C2 compact, dumb,
hardened, small computer, 50mm self-destruct (6dx16 explosive), 4 rC
cells. 60 lbs., 1.2 cf, $8,292, 0.4 kW.
P-Rack Basic Computer Module: A basic computer module designed to slot
into the 0.1 cf P-Rack. The computer is a compact, yet powerful TCS unit
with a combat microcontroller as backup. A small demolition charge is
provided to destroy the computer in the event of abandonment or imminent
capture.
C4 hardened, genius, high capacity small computer, C2 compact, dumb,
hardened small computer, 50mm self-destruct (6dx16 explosive). 5 lbs.,
0.1 cf, $90,312, neg.
CIWS Package: A sophisticated targeting package capable of controlling
a specific point defence weapon, usually a PD Blaster II.
C4 Gunner on ROM chips.
$33,750.
Combat Recognition Package: An up to date set of enemy vehicle
recognition databases.
4 x 1 GB databases (one each for ground, water, air and space vehicles).
$4,000.
Infantry Combat Vehicle Package: A set of computer programs to support
a basic infantry combat vehicle with a pair of weapons systems, one of
which is capable of indirect fire. For example the CV20 has a 23mm
cannon and a pair of V4 missile cells. Note that CIWS weapons have
separate, dedicated program packages. It can also monitor the dismounted
infantry squad and display their positions, firing arcs, etc. if the
vehicle is equipped with the appropriate direction finding equipment,
etc.
C1 Datalink, C4 Targeting on ROM chips, C1 targeting, C1 fire direction,
C2 damage control, C2 routine vehicle operation, C1 news daemon, C3
transmission profiling, C2 encryption, C3 Target Tracking, C2 TacNet, 1
GB Database (vehicle plans), 1 GB Database (transmission profiling).
$17,900.
Next Week: A cargo trailer for the APC
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