Hey,
I just GMed my first gurps game this Sunday! Were playing a home-grown dark fantasy game. Ive been GMing for a while now (D&D and WOD/Storyteller system mostly) and so far I like the flexibility of GURPS 4th edition. I had a few quick questions though. I hope someone can help me. * On some weapons, like broadswords, the Basic Rules have damages for both thrusting and swinging damage. For example, on page 274 of the Basic Rules, it shows a Greatsword as sw+3 cut reach 1,2 OR thr+2 cr reach 2. A similar situation is found with the Katana which does sw+2 cut reach 1,2 or thr+2 imp 1. Does this mean the player can use either attach with that weapon, but has the damage multiplier and reach specific only to that attack? So if he uses the thrusting attack with the greatsword, it only does crushing damage (no multiplier if I remember) and can only reach 2 yards away. If this is the case, why ever use anything but the swinging/cutting attack and damage with a greatsword? * Do players ever roll for initiative like in other games? If not, do all actions happen at the same time or can you kill off an enemy before he gets to attack because your basic speed let you go first? * On muscle powered weapons such as bows and crossbows. Is it true that the bow or crossbow has its own strength, rather than use the strength of the character who is wielding it? So if a character happens to find a bow that is STR 10 he only uses that strength level for damage rolls, even though his actual characters strength might be 15? * In the clerical magic system, do clerics use up fatigue points? Also, since they have no pre-requisites for their spells, whats to stop them from just learning the powerful spells only and skipping the basic ones (other than the deity or GM intervening)? Im sure Ill have more questions later. The GURPS system seems simpler that AD&D 2nd Ed. but more complicated than storyteller. However I was really impressed with the characters my players made, because it let them customize the characters and break outside of the cliché D&D classes of fighter, ranger, rogue, cleric, wizard, etc. Thanks, Craig -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 268.1.1/270 - Release Date: 2/27/2006 _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
