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I play 3rd edition, but this what I think the rules are:

[EMAIL PROTECTED] wrote:
> Hey,
> 
>  
> 
> I just GM?ed my first gurps game this Sunday!  We?re playing a home-grown
> dark fantasy game.
> 
>  
> 
> I?ve been GMing for a while now (D&D and WOD/Storyteller system mostly) and
> so far I like the flexibility of GURPS 4th edition.  I had a few quick
> questions though.  I hope someone can help me.
> 
>  
> 
> *     On some weapons, like broadswords, the Basic Rules have damages for
> both thrusting and swinging damage.  For example, on page 274 of the Basic
> Rules, it shows a Greatsword as sw+3 cut reach 1,2 OR thr+2 cr reach 2.  A
> similar situation is found with the Katana which does sw+2 cut reach 1,2 or
> thr+2 imp 1.  Does this mean the player can use either attach with that
> weapon, but has the damage multiplier and reach specific only to that
> attack?  So if he uses the thrusting attack with the greatsword, it only
> does crushing damage (no multiplier if I remember) and can only reach 2
> yards away.  If this is the case, why ever use anything but the
> swinging/cutting attack and damage with a greatsword?

Yup, they get a choice. There wouldn't be any real reason to thrust with
a great sword, but several other swords do impaling damge when thrust
and cutting damage when swung. A play would use the swinging attack
(which does more base damage) against armored opponents and the
thrusting attack (with a greater damage multiplier) against unarmored
opponents.

> *     Do players ever ?roll for initiative? like in other games?  If not,
> do all actions happen at the same time or can you kill off an enemy before
> he gets to attack because your basic speed let you go first?

In 3rd edition, there were two ways to determine initiative (I think)
you could either roll for initiative or determine initiative by speed alone.

> *     On muscle powered weapons such as bows and crossbows.  Is it true
> that the bow or crossbow has its own strength, rather than use the strength
> of the character who is wielding it?  So if a character happens to find a
> bow that is ?STR 10? he only uses that strength level for damage rolls, even
> though his actual character?s strength might be 15?

I believe this only applies to crossbows, which makes sense if you think
about it, a bow is powered by tension provided by the user (so it uses
the user's ST), while a crossbow is powered by tension being held by the
bow itself. Your strong character would do the same damage, but he
probably could reload faster.

> *     In the clerical magic system, do clerics use up fatigue points?
> Also, since they have no pre-requisites for their spells, what?s to stop
> them from just learning the powerful spells only and skipping the basic ones
> (other than the deity or GM intervening)?

I dunno about this one, never had clerical magic in any of my campaigns...

> 
>  
> 
> I?m sure I?ll have more questions later.  The GURPS system seems simpler
> that AD&D 2nd Ed. but more complicated than storyteller.  However I was
> really impressed with the characters my players made, because it let them
> customize the characters and break outside of the cliché? D&D classes of
> fighter, ranger, rogue, cleric, wizard, etc.
> 
>  
> 
> Thanks,
> 
> Craig
> 
> 
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