> After some thought, I've decided that before I do any more promotion of > contact power as a viable arcology vehicle energy source, maybe there > should be a little more discussion about arcology design parameters in > Traveller. But that is a topic for another thread.
With the incredible range of TLs and environments, there is room for quite a lot of flexibility. Generally, people won't crowd on a single world unless there is something economically viable there or they're too poor to leave. There ARE garden worlds for those who can pay. If the economic incentive is high enough, grav tech changes the design options, too. > Okay now, even *without* contact power that's a bit much. Two rE-cells for > 10 hours of operation should be *more* than enough for an intra-arcology > vehicle, providing a 400 mile range at top speed. (This range can be > increased by travelling more slowly.) I have to admit that I wanted neat stats in this case, half a ton empty. > If security is an issue I can understand an enclosed vehicle; otherwise I > would go with open cargo and an exposed crew station. Depends on what you deliver, sacks of concrete or express mail. > You do realize you'll have spec out some trailers for the hitches on this > and and the maintenance cart, right? Maybe. I'm working on something completely different right now, and trailers are quite boring. > And what do these *manually > controlled* vehicles use their computers for that couldn't be handled by a > GPS/transponder combo? Mail clients for route scheduling. Approximations to the Traveling Salesman Problem take a lot of processor power. > >Statistics > >Size: 9'x5'x3' Payload: 3,800 lbs. Lwt.: 4,800 lbs. > >Volume: 240 cf Maint.: 162 hours Price: $15,211.25 > > The crew station and cargo hold are enclosed, but the vehicle is three > feet high. You're hiring munchkins as drivers now? Oops. Copy-and-paste error. Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
