Thanks for the input. I'm working from "Interstellar Wars", which is
my *sole* resource to the Traveller universe... so ships at TL10 have
only J-2 or J-1 capability, and the idea of a "jump grid" is not
explored (I looked for it). There is also verbiage to the gist of
"the amount of fuel expended is equal to [20%] the dtonnage of your
ship irrespective of the size of the jump, although the maximum at
TL10 is 2-parsecs". So it sounds like some of the rules have
significantly changed in the 4e version and, ironically, GURPS is
limiting options rather than the other way around.
The stuff people have been posting sounds kind of cool. More options
in tech at various levels. Not enough to make me go looking for old
Traveller books, tho.
-vk
I had been mentally prepared to type a long email ready, but I also had IW
handy. Check page 191, the third-last and last paragraphs under tanks. That
should clarify everything.
If not, please let me know and I can type out some examples.
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