Hi all: Another question as I continue to hammer out my GURPS Star Trek Starship Builder (4e)-- which has also acquired a "More Generic Starship Builder" (which does not mean universal) component...
4e Space, as well as Interstellar Wars has done away with Hull Stress Rating from 3e Space. Which dovetails into Gravity Compensators-- which are not relevent for the Interstellar Wars campaign, as 6G acceleration seems largely the maximum, and artificial gravity is basically assumed. In RL, I know fighter pilots and astronauts tolerate 7-9Gs with pressure suits, and so clearly our technology enables us to build vehicles that tolerate 9+ Gs-- i.e. the person inside is more delicate. Any sense what a well-made starship can tolerate G-force wise, before crumpling? Any quick and dirty ways to calculate/approximate this? Would submarines be a reasonable way to address this, or is the problem of compression too distinct from shear from G-forces? Any GMs run into this problem when running campaigns? What parameters were used to resolve G-force issues? -vk _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
